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Volare

Started by OldBloke, November 27, 2002, 10:24:08 AM

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OldBloke

Anyone else noticed that, now we know the map layout better, it's become a T fest?

We were playing 2:1 in favour of CTs and still the Ts were all over us. Too many bloody rat-runs for the Ts to use IMHO.  :x
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

In which case we extend the CT boundaries.  

Sadako has mentioned this a couple of times already and I've been allocating it some thinking time.  I'll post some relaxed limits a bit later today once I have collated and reorganised all the comments that I have overheard.  If anyone wants to add anything then note it here or pm me.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

FBG

The map is just to big for the CTS to cover all the routes and then get to where the action is when it starts. Its a reall f*ng headache. By the time you react to a backup/rush call everyones dead and the T's have planted. Either that or fainted to plant at the other bomb site. I spent most of my time trying to find someone to kill.

I'd prefere one of the T routes to be off limits, i.e. right rush from T spawn down to the water where they have a choice of either coming up behind the CTS or going up to the underground bombsite.

If this is to drastic then maybe CT boundry should extend to within the courtyard/arena that leads to the river and the underground bombsite.
-=[dMw]=- Flibber Meister

Dr Sadako

Quote
If this is to drastic then maybe CT boundry should extend to within the courtyard/arena that leads to the river and the underground bombsite.

As far as I am concerned ,no it is not. As long as you can get to the bombspots in time this shouldn't be a problem imho.

Top bombsite: CTs are not allowed to go from waterfalls to the car by "the back way". At the car the Ts also have the possibility to go to the bottom bombsite without the top CTs being able (read being allowed) to stop it. I think this is the reason why Ts have the advantage.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

FrEnZy

But the t's have quite a few routes that they can take to the bottom bombsite undetected!

The sheer number of routes the T's can use allows them to pick off CT's one by one or wipe them out in one fell swoop as they are spread quite thinly trying to cover all routes.

Having played as both sides i feel that the T's have the run of this map.
[SIGPIC][/SIGPIC]

Dr Sadako

QuoteBut the t's have quite a few routes that they can take to the bottom bombsite undetected!

The sheer number of routes the T's can use allows them to pick off CT's one by one or wipe them out in one fell swoop as they are spread quite thinly trying to cover all routes.

Having played as both sides i feel that the T's have the run of this map.

Bottom site is accessible by 3 main entrances

1. bottom from water/open area
2. top from stairs
3. top from waterfall

1. has 2 connecting routes - rope from CT spawn direction and open area from T spawn direction

2. is only accessible from middle top route (by car)

3. has 2 connecting routes - middle and bridge.

If CTs are allowed to move into the right corridor top they will guard the middle entrance that leads down to bottom site i.e. we put a bottle neck for Ts. This could hinder gameplay depending on how far the CTs are allowed. Maybe to the first turn would be enough?

If CTs are allowed in the open area after water to the left at bottom site. This would hinder a T rush of CT spawn to some extent. There is 2 entrances for T to enter this area (high and low). So it will not be too easy for CT to defend this area.

If CTs are allowed up to the top of the stairs a bottom bombsite it will be easier to guard.

One idea could be to not allow Ts to go through CT spawn. I don't like this myself. I'd rather see that the CTs gained some more freedom and the  Ts have to use more caution when advancing.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Dr Sadako

Guarding the bridge tactics

The best way to guard the bridge site is not to advance to the car after the bridge. Stay at spawn side of bridge and use the good hiding spots.
When I played last on volare many of the CTs died by HEs when they were at top site by car.

8 vs 8

2 at bridge
2 middle (waterfall)
2 at stairs/bombspot
1 in water guarding CT spawn route
1 at rope-area by lower bombsite

I know that this leaves the middle route to the stairs wide open. If the Ts are planning to plant at bridge they will need to advance on our terms and they will end up in the area between bridge and car where the CTs usually dies the horrible HE death.  :D
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

Thank you for all the feedback received both here in the forum and elsewhere.  New and more relaxed map limits have been posted in the PCS Rules section for this map.  

Let's suck it and see, as Gillian Tailforth once said.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smilodon

Got a bit lost on this map tonight, but have the limits worked out now.
However I was moaned at for sniping two T's from an odd spot.

From the lower bomb site go up the stairs where the little windowed room is, and onto the landing. Go to the very end of the landing but do not exit out into the area with the well. From here you can just about snipe through the wooden door that exists near the car. Technically I believe I am still in bounds?

As I say, I killed two T's from here and got whined at.
Is this spot allowed? Is this spot unsporting?

Ps. Sheepy I'm not talking about the bit where you mentioned I was Out of Bounds (which I was  :oops: ,) but earlier on the map.
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

My interpretation is that you are still within the map limits.

When I re-wrote the limits it was with this 'firing line' in mind.  The old rules allowed Ts pretty much unhindered access to approach either the stairs, car or waterfall and the change meant that they had to think a little more about crossing that particular spot.

The alternative change (which was decided against) was to allow CTs to advance beyond the rear of the car (up onto the ledge etc), but on balance that gives the CTs too much control over the only access that the Ts have to their 3 top approaches.  Hence we went with the change to the stairs route and allowed CTs up onto the landing, but not into the well area.

So IMO you are right on the edge of the limit, but inbounds.  Do not advance further though  :wink:

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Dr Sadako

-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

The above url provides a link to 'Words by TeaLeaf and Pictures by Sadako'.  The final picture (which describes the above landing) is not quite what I intended - if you stop the CT there you may as well stop him at the bottom of the stairs, there's no difference.

To re-iterate, I envisaged the CT being able to look out onto the well area and snipe across from the landing through the doors.

Hope this helps.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

sheepy

IMO this map has ALWAYS been a CT slaughter fest. i personally dont like it. there were some relaxed rules last night as JB was crossing the river and going up ropes on the T side of the river, is this allowed, i thought that CT's were traditionally not alowed to go overthe river. also similion managed to get lost and find himself the the ruined temple bit.
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

Dr Sadako

QuoteIMO this map has ALWAYS been a CT slaughter fest. i personally dont like it. there were some relaxed rules last night as JB was crossing the river and going up ropes on the T side of the river, is this allowed, i thought that CT's were traditionally not alowed to go overthe river. also similion managed to get lost and find himself the the ruined temple bit.

If you look at the boundaries here:

http://www.deadmen.co.uk/maps/de_volare.html or
http://forum.deadmen.co.uk/viewtopic.php?t=637 (it is the same)

Over the river has always been allowed and also up the ropes. The temple/theatre area has been allowed for CT since 27/11/02 so there is nothing new about that.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

sheepy

dammit.
/me puts hand up
i havn't read any updates to boundries, and was told in game agout not going over the river
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]