Steam Client Update released

Started by Gh0st Face Killah, December 15, 2004, 07:52:49 AM

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Gh0st Face Killah

December 14, 2004, 10:57 am · valve
 
A platform update is available and will be applied automatically when Steam is restarted. The changes include:

Steam

Source MODs will now automatically appear in the games list

Improved startup process for Steam

Fixed crash when creating a backup that would span multiple DVDs

Fixed a bug that would unnecessarily validate Steam caches after a cache corruption

Fixed Condition Zero: Deleted Scenes and Codename Gordon failing to backup correctly

Fixed a bug where the message "the game files will be deleted and re-acquired" would repeat

Fixed offline mode failing after not connecting to Steam for more than a month


Half-Life 2

Optimization to the Steam filesystem to reduce game launch and level transition time

Source SDK

Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory

Added a registry key for MOD developers to use to locate a user's Steam installation located at HKEY_CURRENT_USER\Software\Valve\Steam\SourceModInstallPath
-=[dMw]=-Gh0st Face Killah
Ex Ingorantia Ad Spientiam, E Luce Ad Tenebras

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D. A. M. N.
Naked Mothers Against Dyslexia

Gh0st Face Killah

Hot on the heels of the last update another has been released.

Counter-Strike: Source, Source Engine Update Available
December 16, 2004, 3:41 pm · valve
 
Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:


Counter-Strike: Source

Added map: de_prodigy

Improved player movement against walls

Improved choppy player movement when bouncing down slopes

Purchase icon for defuser is shown

Physics prop avoidance is scaled by the object's mass

Detail prop fade distance can be controlled on a per-map basis with env_detail_controller

Spectator GUI last mode is saved

Added spectate player by name

Grenades, weapons, etc., splash when they land in water

Frag grenade deafness is delayed so the explosion is heard

Fixed viewmodel lag

Added consistency checking player model bounds

Weapon reloads finish when the round restarts

Autobuy and rebuy trigger a reload if you don't buy a primary weapon

Rebuy doesn't drop pistols the player has picked up

Dropped weapon ammo isn't lost if the player has another weapon using that ammo

Re-added hostage hint messages

Smoke grenade canisters fade out and are removed when smoke is dense

Breakable glass is blown outward proportional to the damage recieved

Soundscapes update for observers

Fixed not being able to attach to ladder tops

Misc fixes to spray import




Source Engine

Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format

Fixed a crash when playing MP3 files with ID3 tags

Fixed network being started early enough so UDP remote logging works

World rendering optimizations

Fixed problems with demo recording

Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)

Enabled sv_downloadurl & sv_consistency on dedicated servers

Fixed "kick " command via rcon if the name is surrounded by quotes

Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes

Added "player_say" event for 3rd party plugins

Fixed crash in dedicated servers when issuing a say before the map is run
-=[dMw]=-Gh0st Face Killah
Ex Ingorantia Ad Spientiam, E Luce Ad Tenebras

Gh0stys mixes

D. A. M. N.
Naked Mothers Against Dyslexia

OldBloke

Now the bad news ...

The update has screwed the majority of CS:S servers as it now totally disegards the command telling it which IP/Port to start on. Only those servers running on default IP settings are OK.

The CVAR used to tell the server how much start money to give players is being partially ignored as everyone now gets double the amount set by the CVAR.

Nice job VALVe.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman

Yeah, I went, or tried to went, on Boomer last night only to be disconnected because the thingummy was different to my whatsit.  :(  So I started my own game to take a look at Prodigy (Very nice! :) ) and noticed the generosity at start. These are pros?










     

OldBloke

And as for the new prodigy map ...

QuoteVery annoying bug that is spreading to every damn server that's running prodigy. You hide in the cabinets in spawn and other areas around the map and you are invulnerable to attack while you can kill anyone near you.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman

QuoteOriginally posted by OldBloke@Dec 17 2004, 08:55 AM
And as for the new prodigy map ...
[post=72269]Quoted post[/post]
[/b]
Where will it end? When will it end?  :(










     

DarkAngel

Well CS:S, CZ, Deathmatch and HL2 have all had updates this morning...........


Anonymous

QuoteOriginally posted by OldBloke@Dec 17 2004, 07:59 AM
Now the bad news ...

The update has screwed the majority of CS:S servers as it now totally disegards the command telling it which IP/Port to start on. Only those servers running on default IP settings are OK.

The CVAR used to tell the server how much start money to give players is being partially ignored as everyone now gets double the amount set by the CVAR.

Nice job VALVe.
[post=72258]Quoted post[/post]
[/b]
My servers run on 27015, 27016 and 27017. If I start CS:S on it's own it runs on 27015 instead of 27017. If I start the other two servers first so that 27015 and 27016 are not available to CS:S it takes 27017 correctly.

Jeez these guys are good. Don't they test bloody anything? Oh and it overwrote my mapcycle.txt file when CS:S updated and it also screwed up botchatter.db file.

Idiots!

Anonymous

Oh and I can't run cs_deadcity any more because it hangs the server :(

GOD I LOVE VALVE!

Anonymous

Our server might need to be updated :( Can't join.

OldBloke

I'm on it (hoped for an update to the update before I updated) :)
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

QuoteOriginally posted by OldBloke@Dec 17 2004, 06:21 PM
I'm on it (hoped for an update to the update before I updated) :)
[post=72380]Quoted post[/post]
[/b]

Updated. Running on correct IP/Port.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman

Didn't solve the 'loadsa money' hiccup then? Or have you increased the wages?  :D










     

Phog

Roughly how big was this update?
Seems to be taking me an age  :eyebrow:
Phog

Sn00ks

Damn update has been running for hours!!!!
Thought it was about to finish and joined a game and started wondering why my I couldn't hit anything all night.  :blink:
Stopped palying and the update is still running!  :angry:
I do exactly what the little voices tell me to.

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