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Switch Sides

Started by Benny, April 01, 2005, 12:27:42 PM

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Benny

The rule of thumb, unless someone wants to correct me, is to switch sides at map change.

Unless the sides are very uneven I don't see why you wouldn't. Having to mess about at the start of a new map, because people pick their favourite side instead of switching is a pain.

The first to die swapping unofficial rule is working so let's not over complicate maps starts.
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Master of maybe

Anonymous

I've noticed many of our regulars "forget" to switch sides at map change. I have noticed some who appear to try to play certain maps as either T or CT. Please don't, it just messes things up.

Good point Benny :D

suicidal_monkey

when switching sides I'd prefer to switch according to defence/attack, otherwise when the rotation switches from a cs_ to a de_ map you end up attacking / defending for several round running.

Of course that might just confuse everyone :rolleyes: I find most people manage to switch T-CT unless there was a massive imbalance in which case people mes it all up again  :)
[SIGPIC].[/SIGPIC]

MAD_ness

Irrespective of attack/defence I always swap at map change ......

if at the time of starting a new map the sides are so biased (sp?) towards one side then the admins step in to even them up   :D


sorry thought that was the idea  ;)

 :whistle:
I really was not born to work ALL my life !!!!!

DuVeL

You are correct Benny.
I must say that sometimes when teams seem unfair I'll switch.
For me it depends on the map and the players.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

RizZy

sorry if it might be me choosing the wrong team, my memory blows & even in the short time between map changes sometime I forget which team I was just on.

TeaLeaf

QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 11:40 AM
when switching sides I'd prefer to switch according to defence/attack, otherwise when the rotation switches from a cs_ to a de_ map you end up attacking / defending for several round running.

Of course that might just confuse everyone :rolleyes: I find most people manage to switch T-CT unless there was a massive imbalance in which case people mes it all up again :)
[post=80980]Quoted post[/post]
[/b]
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense.  We have tried to avoid situations where you have several maps on the trot where you are doing the same thing.  We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.

Swap sides each round, then we'll balance the teams from there.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

suicidal_monkey

QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.

Swap sides each round, then we'll balance the teams from there.

TL.
[post=81007]Quoted post[/post]
[/b]
sorry, didn't mean to criticise the rotation :blush: I normally just switch sides anyway going with "the plan". Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
[SIGPIC].[/SIGPIC]

Cadaver

QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.

Swap sides each round, then we'll balance the teams from there.

TL.
[post=81007]Quoted post[/post]
[/b]

I wouldn't say there's anything wrong with the map cycle (apart from wondering if the current rotation is up to date).  It's just that the map vote thing on the servers at the moment can cause an upcoming voted map to have the same role type (offensive/defensive) if you were to switch sides.  I believe that may be why people are "forgetting" to switch sides on new maps.
[imga=RIGHT]http://77.108.129.45/fahtags/ms9.jpg[/imga]-=[dMw]=-Cadaver
"Build a man a fire, and he\'ll be warm for a day.
Set a man on fire, and he\'ll be warm for the rest of his life."

DuVeL

QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 03:58 PM
sorry, didn't mean to criticise the rotation :blush: I normally just switch sides anyway going with "the plan". Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
[post=81009]Quoted post[/post]
[/b]

There are a few things for that but they usually don't work very well or keep switching people around. For example, on BoD they have PTB but sometimes it doesn't work properly. At the begining of italy it put us up with 10T-5CT.
I'd say: Just stick to the swapping sides at mapswitch and if the other team needs an extra, just ask. It has allways worked and will so hopefully in the future aswell.
The only bad thing in this is the publicservers but admins can swap players.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Anonymous

QuoteOriginally posted by Cadaver@Apr 1 2005, 04:10 PM
I wouldn't say there's anything wrong with the map cycle (apart from wondering if the current rotation is up to date). It's just that the map vote thing on the servers at the moment can cause an upcoming voted map to have the same role type (offensive/defensive) if you were to switch sides. I believe that may be why people are "forgetting" to switch sides on new maps.
[post=81010]Quoted post[/post]
[/b]
I don't like map votes. never have. Never will. Lose em I say :)

MrHeineken

Tormenting hostages or carrying a backpack one round, then be the guys who stop these people from doing just that the next round. Simple  :lol:
What's the airpseed velocity of a swallow?

TeaLeaf

QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 03:58 PM
Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
The trouble with them is that they never get it right because the definition that we use of 'balanced' is not one that can be digitsed easily without losing some of the subjective decisions that the Admins usually include when looking at team balance.  For example we include an assessment fo the skills of the players involved too and a program would never ever get that right.  They're a good idea, but they're not yet up to the job they pupport to do.....

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Doorman

QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.

Swap sides each round, then we'll balance the teams from there.

TL.
[post=81007]Quoted post[/post]
[/b]
So, maps are arranged with this in mind eh? Then why do we have that dopey voting thing? What say we drop it?










     

Anonymous

QuoteOriginally posted by Doorman@Apr 1 2005, 05:51 PM
So, maps are arranged with this in mind eh? Then why do we have that dopey voting thing? What say we drop it?
[post=81033]Quoted post[/post]
[/b]
:withstupid: