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Started by Benny, April 01, 2005, 12:27:42 PM

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JB

Most of the time a map will end with 1 side having upto 3 more than the other, in this occasion I usually wait a few seconds and see how the teams pan out and try and level things out by choosing the lower strengthed team.  I'm sure some of the others do the same and in my opinion its a good thing to do.  Could this be where people are seeing players not switching at map change?

 
 

DuVeL

QuoteOriginally posted by JB@Apr 1 2005, 07:28 PM
Most of the time a map will end with 1 side having upto 3 more than the other, in this occasion I usually wait a few seconds and see how the teams pan out and try and level things out by choosing the lower strengthed team. I'm sure some of the others do the same and in my opinion its a good thing to do. Could this be where people are seeing players not switching at map change?
[post=81041]Quoted post[/post]
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:withstupid: That's how I do it aswell. Usually between mapswitches people intend to leave aswell and since I'm allways the last one connecting, I then pick the team.
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TeaLeaf

A considered delay in joining to allow sensible team selection all sounds reasonable in theory until a significant number of the players then sit and wait to see how the teams pan out.  A significant number could be as little as 2 if they both happen to be from the same side.  Therefore imho it is far better to just join on the 'next' side in rotation and then let's sort team balance once all the players are on the server. That way those people who have joined don't sit there twiddling their mouse fingers and waiting for everyoen to join - and the Admins don't sit there trying to wait for the players to complete their connection before team balancing and restarting the round.  Full Admins have the server authority to switch people between sides if necessary, but a simple text message or verbal request usually sorts it out very satisfactorily and very swiftly.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

You often get a delay in people joining as they use the change in map to do stuff (nip to the loo ect)....i try to pick a side first then go afk so the game can get underway

Its always worth pointing out  "swap sides at map change" tho ...
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Benny

And get rid of the map vote.
/tuppence

(mainly because I can't use it - but it also does suck)
===============
Master of maybe

Sn00ks

QuoteOriginally posted by Benny@Apr 2 2005, 08:43 PM
And get rid of the map vote.
/tuppence

(mainly because I can't use it - but it also does suck)
[post=81112]Quoted post[/post]
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Much as it pains me to say, but yes I agree with Benny. We only ever seem to play the same maps over and over again. Ok the others might not be polpular but variety is the spice of life!
I do exactly what the little voices tell me to.

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JB

Yep I agree, either remove it or expand the choice of maps if possible.  We seem to be getting the same maps time and time again.

 
 

Gh0st Face Killah

If I remember ightly we had a discussion about the map vote thingy before and it was removed then as well. I'm with the others turn it off please.
-=[dMw]=-Gh0st Face Killah
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tugs

I'd be happier if rather than choosing a map, there was a fixed rotation and a "oh god, not this one please" vote for those occasions when you just gotta move on (e.g. 4 players on a huge map).

Personally the prime reason for hating it is that sods law says it pops up when i'm about to select a weapon, and my vote for number 1 (or whatever) is more often than not me trying to select my rifle.. ;-/
tugs
CCIE, MCSE, GIT, LIAR, FOOL

JB

Eww....  You have rifle on number 1?  No wonder your not very good, the l33t players have 180 fast turn quick grenade knife scope switcher, it's a must.

Oh and a drawn on dot in the middle of the screen.   ;)

 
 

tugs

QuoteOriginally posted by JB@Apr 4 2005, 06:57 PM
Eww.... You have rifle on number 1? No wonder your not very good, the l33t players have 180 fast turn quick grenade knife scope switcher, it's a must.

Oh and a drawn on dot in the middle of the screen.  ;)
[post=81259]Quoted post[/post]
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 :P   No comment, for purely diplomatic reasons... *grin*
tugs
CCIE, MCSE, GIT, LIAR, FOOL

Gone_Away

I agree with TL on switching at the map change. Don't Wait FFS

On the vote-map issue, have you guys considered the Mod for map nominations? I've played on servers where nominated maps (think it's 3?) get on the list for chosing the next map.

I am in agreeance with getting rid however.

OldBloke

Map voting removed from MeatHook. Still on publics.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Anonymous

QuoteOriginally posted by OldBloke@Apr 6 2005, 03:58 PM
Map voting removed from MeatHook. Still on publics.
[post=81393]Quoted post[/post]
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Yah!

Well it's a start ;)

Maus

I notice that far too often though we end up with one strong team and one weak team, and since the teams don't change when a new map starts you can sometimes find yourself having an evening of getting your backside kicked, which isn't very fun.

Admins (and regulars) need to be more willing to mix the teams up when it looks like things are too one-sided. I know that's what's supposed to happen, but it often doesn't.

(I like map voting. If we're having it off we should substantially increase the map cycle so there's more variety, not just dust2/aztec/piranesi/office/inferno/italy, which is pretty much how it all feels at the moment)