Day of Defeat: Source

Started by Anonymous, September 03, 2005, 08:38:06 PM

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GhostMjr

QuoteOriginally posted by DarkAngel@Sep 15 2005, 01:11 PM
Bought that HL2 Collectors Edition for £19.99 free delivery arrived yesterday (must have been last copy) btw the collectors edition is the "Gold Edition" :), and it is now pre-loading the rest of the games including DOD.  :D
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Does this include half life source and lost coast as well as dodsource. Also the price has risen to £32.99 now

-=[dMw]=-GhostMjr

DarkAngel

yes to all 3 but your standard hl2 comp will get you lost coast so i would just get DOD:Source on its own for $20 from steam as HLSource aint worth it. Dont bother buying it m8.


Barley

My DoD:Source and HL2: Lost Coasr only cost $11.75 :P

Rabbi Bob

If anyone is playing it and trying to tweak it out, I posted this over at FoCA & CoFR:

Majority of this list found here. YMMV  :ph34r:

cl_ejectbrass 0 // Disables shells flying out of guns
cl_phys_props_enable 0 // Disables physics objects
cl_phys_props_max 0 // Disables physics objects
cl_muzzleflash_dlight_3rd 0 // Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 // Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1 // Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 // Disable ragdoll physics
cl_show_splashes 0 // Disables water splash effects
cl_smooth 0 // Disables smoothing views after prediction errors/juddering effect
commentary 0 // Disables map commentary
dsp_enhance_stereo 0 // Disable stereo effect sound enhancing
dsp_slow_cpu 1 // For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 // Disables AA
mat_bumpmap 0 // Disables Bump Mapping
mat_bloom 0 // Disables bloom effect
mat_bufferprimitives 1 // Buffer primitive objects
mat_clipz 0 // Lowers water quality
mat_fastspecular 1 // Fast specular lighting
mat_hdr_enabled 0 // Disables HDR
mat_mipmaptextures 0 // Textures quality worsens with distance
r_cheapwaterstart 1 // Lowers water quality
r_cheapwaterend 1 // Lowers water quality
r_drawdetailprops 0 // Don't draw detail props
r_dynamic 0 // Disables dynamic lighting
r_lightinterp 0 // Disables light interpolation
r_propsmaxdist 100 // Object fading distance
r_RainSimulate 0 // Disables rain
r_shadows 0 // Disable shadows
rope_smooth 0 // Disables Anti-Aliasing effect on ropes
cl_cmdrate 101 // Sets CMD Rate for cable/DSL
cl_updaterate 101 // Sets update rate for cable/DSL
rate 25000 // Sets rate for cable/DSL
cl_interp "0.01" // Sets interp value
cl_interpolate 1 // Interpolates entities on the client
fog_enable 0 // Disables Fog
fog_enable_water_fog 0 // Disables water fog
gl_clear 0 // Disables hiding of cracks/faults between textures
violence_hblood 0 // If set to 1 shows human blood when they are hit.
violence_hgibs 0 // If set to 1 shows human gore when they are hit.

// -dxlevel 80  launch with in advanced properties  (Thanks [CoFR]Cyan)

I ran the above list blind (mat_bloom is unknown, mat_bloomshade appears though).  Here are some caps:  AMD XP2800+/512MB/ATI 9200 256MB/SB mp3Live!/1024x768/DX9 software




I roughly estimated a 25% increase in fps.  I noticed immediately while watching the showbudget graphs that new sounds spike the fps negatively and I am aware of a pre-load setting that is supposed to set everything in memory on the map load rather than as needed at first encounter within the game.  I'll go look for that shortly and try it out.
#!/usr/bin/admin
use warnings;
use strict;
use boot;

Bob is: working on A.T.L.A.S. HL

Hippy

The top right screeny looks like CSS inferno.