Loot priority

Started by Vargen, June 22, 2006, 11:06:40 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Vargen

Apparently there are some ppl that feel they are put last on loot priority. Most of all this goes for hybrid classes like feral/balance druids, shadowpriests and retribution/protection paladins. We have usually put a priority on items to best fit the "pure" classes.

Just to show some disputed items I'll list a few. (I know there are loads more, but I can't mention them all)

Thunderfury, Blessed Blade of the Windseeker
Sulfuras, Hand of Ragnaros
Crown of Destruction
Onslaught Girdle
Obsidian Edged Blade
Draconic Avenger
Draconic Maul
Cloak of Draconic Might
Drake Talon Pauldrons
Azuresong Mageblade
Wristguards of Stability
Malfurion's Blessed Bulwark
Taut Dragonhide Shoulderpads
Taut Dragonhide Belt

Most of these items could be used by either Rogue, Warrior, Hunter, Paladin or Druid.
Should we have priority? Should DKP decide? Throw me a bone here...
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


StrontiumDog

Well I have no problem loosing out on an item because someone has higher dkp and wants it. That is the way we have always done it.

However in the case of say, thunderfury which would be of most benefit to the warrior class and therefore be put to best use within the raid group for dps etc. Then maybe that class should should have first choice on  bindings etc.

Wonder what people would think of a lock with thunderfury...hmm ;)

Before someone flames me I am purely thinking of getting maximum use out of an item to benefit the group as a whole. Just because you can use it, doesnt mean you should use it. That is not to say if no one wants an item then other classes cant bid/get etc.

Vargen

Thunderfury is class restricted Hunter, Rogue, Warrior, Paladin id I'm not misstaken
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


StrontiumDog

As far as i can see anyone who can use one handed swords can use it.

Ekzete

Thunderfury Warrior priority and the rest DKP decides imo.

Myanmar

QuoteOriginally posted by StrontiumDog@Jun 23 2006, 12:18 AM
As far as i can see anyone who can use one handed swords can use it.
[post=133081]Quoted post[/post]
[/b]

Vargen is right, it's restricted to the classes he mentioned.

Now to the point:
Thunderfury should be tank priority, not Warrior, but tank. Every dmg Warrior just like Rogues, Hunters and Pallies should stand back for the tanks, cause they benefit the most from it and with them the raid.
Similar rules should apply to the slow 2handers, everything above 3.2 speed should have Arms Warrior priotity, the discussion arose before with me and Richardi debating over Obsi Blade, in my opinion, it should be Arms Warr proirity, because an arms Warr will use it in every situation, while the Paladin will never use it in raids, because his role there is to heal / cleanse. In the hands of an Arms Warrior, the raid as a whole would benefit from it, because it would increase the over all dmg output of the group. Richardis argumentation faltered, in my opinion, when he stated Paladins should have the same rights on it as a Warrior, but a Hunter shouldnt, because they would only use it in some situations. Same applies to the Paladin, hence it should go to an arms Warr.
Daggers should have Rogue priority, other fast 1handers Rogue/Fury Warr priority, for the same reasons stated above, they make the most of it, and so it helps the whole raid.
OK, by now all the paladins/hunters should hate me, now for the feral druids  :P :
all those agility/stamina/ap leather items should have Rogue priority, because a druid will never get close to a Rogue in terms of damage and should accept his role as a healer in a raid.

In my opinion, people should think about the character they picked and their role in raids and if a Paladin notices he actually wants to do damage or tank, go roll a Warrior, and a Druid who suddenly realises he wants to go dps, go roll Rogue, but please dont try to compensate your classes weaknesses by taking items from the classes they were made for.
Two things are infinite: the universe and human stupidity; and I\'m not sure about the universe.
Albert Einstein

Manny

Thunderfury isnt usefull for hunters.
we arnt a melee class and the agi and sta is to low.

Goreandor

QuoteOriginally posted by Myanmar@Jun 23 2006, 04:16 AM
In my opinion, people should think about the character they picked and their role in raids
[post=133084]Quoted post[/post]
[/b]

Whilst agreeing with you to a certain point, maybe it should be pointed out that many of us druids and paladins chose a hybrid class for a reason and not to heal all day long. I myself, like healing, even if, at times, it can get boring and stressing. If Blizzard had told me from the start that I would end up healing only in raids, I would have rolled a priest. Healing with little mana and a 3 second cast efficient heal is not easy.

Not everyone does raiding 100% of the time. Granted, the raid as a whole should get priority, but if the primary classes involved are already well equipped, shouldn't these people have a chance on other epic gear as well? After all, most of the good stuff can only be found in instances.
Goreandor - Night Elf Druid
Gurgo - Human Warlock

Bob

In my oppinion one should try to put as little restrictions on loot as possible - that is, perhas with exception of legendary items and some very few epics that might be highly pointed towards a single class.

The DKP system has been working out great for as long as we've used it, and I don't see any reason to change that.  One could perhaps add a guideline saying something that it would be nice of you to pass an item to a class who can benefit from it 100%, but if you really want to spend the DKP on it, than that's your choice.

Perhaps it's easier to understand if we compare with another similar matter: say there are two people who wants e.g. a really good epic ring.  For the one with the lowest DKP this will be a major upgrade from his low-level blue ring (and thus benefit the raid more), but for the one with the highest DKP it will only be a minor improvement from the epic ring he already has.  Should the one with the biggest need have priority, or should DKP be what counts
I say the same as I said above: one could encourage the one with the highest DKP to do what is better for the raid as a whole, but in the end DKP will and should be what decides it.

I think we need to trust each members common cense :)
[imga=right]http://77.108.135.49/fahtags/ms10.jpg[/imga]* Threbrilith the Nightelf, born and raised by the Silver Oak Guardians *
Proud member of Dead Men Walking

Keltor

QuoteOriginally posted by Myanmar@Jun 23 2006, 02:16 AM
Thunderfury should be tank priority, not Warrior, but tank. Every dmg Warrior just like Rogues, Hunters and Pallies should stand back for the tanks, cause they benefit the most from it and with them the raid.
[post=133084]Quoted post[/post]
[/b]

Most of what you said I agree but that quote above I must shake my head to. Thunderfury is good in the hand of a tank AND a dual wield warrior. You say it benefits tank the most well let me refresh most people's memories and show them the potential of a dual wield warrior when accompanied with this weapon:

http://video.google.com/videoplay?docid=-1...70892620&q=135k

Now to everyone else out there..Its harsh to have your priorities at the bottom of the tree but think about the overall success of our raid :)

Secohan

Expect Thunderfury(Tanks) and Hand of Ragnaros (Paladins) others should be DKP oriented.
 :spam:

Luthor

Priority on item's should only be applied to items that would benefit the Raid, items that would be used for other purposes should imo be DKP priority.

Luthor

Luthor - lvl 60 - Human Priest. My Profile

Dajo

What I would say:

Thunderfury, Blessed Blade of the Windseeker - Warrior - Prot
Sulfuras, Hand of Ragnaros - Paladin - Retri
Crown of Destruction - Hunter
Onslaught Girdle - Warrior - Arms/Fury
Obsidian Edged Blade - Warrior - Arms/Fury
Draconic Avenger Warrior - Arms
Draconic Maul - Druid - Feral
Cloak of Draconic Might - Rogue
Drake Talon Pauldrons  - Warrior - Arms/Fury
Azuresong Mageblade - Mage
Wristguards of Stability - Would benefit a Warrior better, unsure about this tho
Malfurion's Blessed Bulwark - Druid - Feral
Taut Dragonhide Shoulderpads - Druid - Feral
Taut Dragonhide Belt - Rogue

Mazii

QuoteOriginally posted by Keltor@Jun 23 2006, 09:58 AM
Most of what you said I agree but that quote above I must shake my head to. Thunderfury is good in the hand of a tank AND a dual wield warrior. You say it benefits tank the most well let me refresh most people's memories and show them the potential of a dual wield warrior when accompanied with this weapon:

http://video.google.com/videoplay?docid=-1...70892620&q=135k

Now to everyone else out there..Its harsh to have your priorities at the bottom of the tree but think about the overall success of our raid :)
[post=133099]Quoted post[/post]
[/b]

That warrior is insane! But as I can see, he is sooo buffed! Both Zandalar+Onyxia buff and all other potions availible. But yes, I see your point mate :)

Paximperiali

QuoteOriginally posted by Mazii@Jun 23 2006, 11:04 AM
That warrior is insane! But as I can see, he is sooo buffed! Both Zandalar+Onyxia buff and all other potions availible. But yes, I see your point mate :)
[post=133119]Quoted post[/post]
[/b]

and Windfury Totem:

"The totem enchants all party members main-hand weapons with wind, if they are within 20 yards.  Each hit has a 20% chance of granting the attacker 1 extra attack with 315 extra melee attack power"