de_astute ... feedback please

Started by Dr Sadako, February 24, 2008, 10:11:12 PM

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Dr Sadako

Constructive feedback on our (whitey and doc (and frenzys props)) map please.
 
What we realised from the playtest:
 
*CTs are way to limited with the boundaries used at the time. Changes are due.
*New route(s) will be added to help CT to get down to Train bombsite
*At a later stage a minimap will be added that will sort the classic 2 As and 2Bs on the radar.
*Bombsite A = Astute = the submarine, B= Blunt = Trains
*We cannot confirm or deny anything regarding easter eggs or the easter bunny.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

kregoron

#1
There is a slight bug (or might be intentional) with the pipes running parallel with the submarine.. at the spot there pipes cross over the parallel pipes you cant run over, but have to jump over it at times...

And noticed the ladders in the vents vanished at times when getting near em, might just be a glitch in my css..

other then that a awsome map, tho seemed a bit difficult to defend for the ct's... might be the amount of entry points to each spawn.. but still liked it :D
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Blunt

Quote from: Dr Sadako;223534B= Blunt = Trains

A bombsite named after me:yahoo:
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


Salvatore Buttafacio

Had my dinner midway through so only played half a map as CT.

From a CT point of view, I thought Blunt was very hard to defend, as the route from the far end of the trains and the nearer passage(guard house) let the T's get into the site really easy.

The sub side was abit fairer, and the t's barely attacked it because the trains were so easy to get into :P

but yeah overall looks very nice, just a few tweaks needed to help ct's out I think.



Lee

Not sure what to add really, just filling the map out more and optimising as there were some low fps points. Great map though otherwise. :D
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Dr Sadako

Any feedback from tonights test of astute please post here. :)
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

sulky_uk

that was a fecking good map mate, loved the shadows and the dark red areas where the trains were, only observation was that when a t was in the water and you as a ct were guarding (A) you could hear the underwater noises that they would have been getting, which is why we got the bomb every time someone went in the water.
 
apart form that ace, oh and also a buttifico trapping device to give us all a chance would be nice:devil:


I came into this world with nothing,
through careful management I\'ve got most of it left.

Penfold

A  couple of people thought the train passages were too dark.  I didn't mind it though as it added tension.

Can the gangplank to the sub have rails? It's damned irritating when you fall of it?

I liked it  :thumbsup2:

PEN

Rabbi Bob

Ran through this on my server and I had a couple of notes, the 1st being semi-tongue in cheek.



1) The cans in the corner don't blow up and 2) get an electric forklift!



This one was an actual oddity that seems to be somewhat random whenever I try to replicate.  When I first saw this, I shot twice through the top grate and then went through, but didn't fall through.  I shot a third time and I dropped down.  I killed myself and came back, but this time the top grate is as you see it in the pic: semi-transparent and the next grate is visible.  Two shots took out the top and one took out the next.  Seems inconsistent, but doesn't seem right either.

HTH,
Bob
#!/usr/bin/admin
use warnings;
use strict;
use boot;

Bob is: working on A.T.L.A.S. HL

Jewelz^

Is there meant to be ladders in the vents?

ChimpBoy

Really like the map - just wish it was a little easier to get onto the sub as a T.  I seem to spend most of my time trying to put in decent jumps to get on board the back of the thing, and therefore can't spend time scouting for CTs as well.  Making some small concessions on this might encourage Ts to go to this site more often, as 3/4 of the time we just attacked the trains because it was much simpler.
If I wanted you to understand I would have explained it better

Dr Sadako

Quote from: ChimpBoy;228716Really like the map - just wish it was a little easier to get onto the sub as a T.  I seem to spend most of my time trying to put in decent jumps to get on board the back of the thing, and therefore can't spend time scouting for CTs as well.  Making some small concessions on this might encourage Ts to go to this site more often, as 3/4 of the time we just attacked the trains because it was much simpler.

Whitey and I had a really long and good look at the map yesterday evening. We agree with you that the Ts don't attack the sub that much and we have come up with some changes that will make it less easy to attack by the trains but also a little easier to go to the sub. Hopefully we will have the changes done until Fridays MH session. We think the changes will balance the map for both T and CT:

We have already added an extra landing onto the sub to make it easier to get onto it. Also the sub, the pipes and the crane have been moved slightly to make it easier to access from the other side.

Some props have been moved to improve gameplay.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

DuVeL

Got to say that I only attacked the sub a few times but because the CT's have loads of gitspots there to hide and shoot from the T's have a difficult time attacking there as you can sometimes hardly see where someone is shooting from.
Attacking the trains has become easier especially since you changed the lightsettings.
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Dr Sadako

There is a new version of de_astute on the server: de_astute_b4a

Join either MH or Baltar to download it.

What have changed since previous version?

  • new route from T side at ramps near storage room.
  • A connecting staircase to the new corridor from lower level with a one way door have been added.
  • the submarine have been moved to ease jumping to it from the far side.
  • another landing have been added to the submarine from CT spawn.
  • the crane have been moved slightly.
  • a ladder have been added to the crane at the far side
  • boxes have been added or slightly moved in train yard, storeroom, submarine room and loading bay (below CT spawn).
  • Forklift trucks have been moved to change line of sight in some places
  • Trains at track 3 (closest to T spawn) have been moved to slow down T rush from kitchen ramp
  • train carriage from track 1 have been removed and the engine have been moved to its location to improve CTs possibilities to defend bombsite B.
  • projector image spawns again after round restart even if its broken previous round.
  • various small props/decals have been added.
  • ... did I forget anything whitey?
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Whitey

Quote from: Dr Sadako;229896
  • ... did I forget anything whitey?

I think that covers it :D