CoD4 - Feedback Thread

Started by OldBloke, June 24, 2008, 01:41:10 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

FrEnZy

I haven't played enough to really express opinions about most the maps.

The ones I've enjoyed the most have been the smaller ones, as I've actually been able to work out the map layout in a relatively short time (Wetwork, Creek, etc). Maps like china town are currently my bane as I spend a couple of minutes sneaking around a building only to come out a door right where I went in :sad:.

In terms of gameplay (imo)

- Grenades could be a problem. Grenade spam at the start of evey round very nearly put me off this game when I tried it on public servers (It seems to be a significant problem throught a mathch on other gametypes).
- It might be worth using free cam after death for a while to let people learn the maps. (can the dead talk to the living? I haven’t noticed)
- Sniper rifles are crap, take a G3 (Seems just as accurate and you can silence it).
- UAV's + Grenades = pinpoint rain of death.
- Airstrikes......
 
Overall is a very fun game, but the more complex maps are currently a noob's nightmare.
[SIGPIC][/SIGPIC]

Anonymous

We need to start thinking more about "boundaries". I know that we don't have any and we are trying to play tactically but I found several people (myself included :blush:) going way too far tonight.

Remember, we are trying to defend so going way past a bombsite isnt defending.

Benny

SO.....had a good session last night, my only comments so far...

I clearly don't know the maps aswell as some. Perversely I enjoyed the snipery outside one (smokey vents 'n' all) because it seemed to level the playing field. Some good work, I thought, between BB and I at one point. I was pinned down, BB followed th eshots back and took out the source so I could move on.

There was a lot of running off, but I'd expect that to ease over a the next few weeks. There are some clear advantages in the weapon knowledge, but again, experience.

Games were a little short at times, I like one that doesn't feel rushy.

My only real gripe would be turning off the bloody chase cam on death if possible. Half the fun is seeing how the enemy are set up.
===============
Master of maybe

Anonymous

Quote from: Benny;236277My only real gripe would be turning off the bloody chase cam on death if possible. Half the fun is seeing how the enemy are set up.
Chase cam now set to free roam "scr_game_spectatetype 2".

NB that if you click your mouse button you will end up locked to that persons view (or another person if you click again) until they die at which point you will be in free view again.

Motto: Stay in free view and don't click mouse when dead :)

BrotherTobious

Air Strikes, we are allowed to use them ok, but I think we should limit to them 10sec after the start of the round cause otherwise you can get quite a few people on some levels right at the beginning like bogg.

What do you lot think?

Will post more feedback when I have played more S&D more used to TDM so want more time to get a better feel for it.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Salvatore Buttafacio

Really like the server well done admins! :)

However, some of the maps on the rotation are rubbish for tcs like wetwork?(the ship) and the dusty one which is one really long corridor. These maps are just taken from singleplayer and suck for TCS!

also I didnt like how defenders were all over the map and rushing from behind all the time. So I think did it once in revenge :narnar:

:thumbsup::thumb:



OldBloke

Fellow playtesters ...

Can I please remind everybody that the place to air your CoD4 comments (including criticisms) is here in this thread. It has been brought to my attention that people are leaving the server because they are fed up with listening to incessant negative whingeing being broadcast on voice comms by a vociferous minority. This is counterproductive and must stop.

We know the gameplay, rules, guidelines, maps, weapons etc. are imperfect. Of course they are - that's why we are having this testing phase using you seasoned vets as our testing team. So, please, if you need to vent a spleen - do it here and not in-game.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Dr Sadako

I think we shouldn't play the hardcore version of the game. Now it is enough to be near someone sneezing to die.
I think I died more yesterday by TKs than the enemy. Also the amount of TKs I accidentally handed out are more than I have done in a year of CSS ...

Could we please try the non hardcore version on the server and see how it plays?
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

FrEnZy

I have to disagree.
 
I'm enjoying hardcore mode, I like people dying when you shoot them the first time! And tbh I've been TK'ed less in COD4 then BF2.
 
But I guess we could always try the normal version.
[SIGPIC][/SIGPIC]

target

I must admit when I first started playing I found Hardcore quite daunting, but now after playing for a few hours I actually enjoy the "realism" and knowing that if you get spotted chances are you're going to die.  You learn and adapt.
 
As for TK's, bad things happen - I've been TK'd and handed out my fair share, but I don't think moving away from hardcore would actually improve gameplay.
 
Boundaries - definitely need to think about them, but while we keep the server private we shouldn't need the no entry signs (ala CSS - can we even add them to COD4?).  We should all abide by the TCS rules and not go wandering around the map looking for the opposition - even the most harden TCS veteran still goes wandering (BB isn't the only one, I've done it too and so have others).
 
Overall, I've really gotten into COD4 MP and am thoroughly enjoying, even when SJ, Butta and a myriad of others keep headshotting me.
 
My :2cents:
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Anonymous

#25
Current S&D Map Rotation now set to:

mp_backlot
mp_bloc
mp_broadcast
mp_carentan
mp_citystreets
mp_convoy
mp_crash
mp_crossfire
mp_farm
mp_overgrown
mp_pipeline
mp_strike
mp_vacant

Have now removed Bog, Cargoship, Countdown, Creek  and Showdown in addition to Killhouse and Shipment

Dr Sadako

Bloc isn't that great either. Snipefest.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Carr0t

Quote from: target;236350Boundaries - definitely need to think about them, but while we keep the server private we shouldn't need the no entry signs (ala CSS - can we even add them to COD4?).  We should all abide by the TCS rules and not go wandering around the map looking for the opposition - even the most harden TCS veteran still goes wandering (BB isn't the only one, I've done it too and so have others).

Aye, the issue I have with boundaries in COD4 is thus:

In CS the maps tend to be larger and the areas the bombs are in are more open. This leads to a wide variety of spots to hide and guard the bomb spot/hostage area etc, and you can be a reasonable distance away and still cover it. This is Good (tm). With COD4 the maps are smaller and the bombspots tend to be in smaller more enclosed areas, so I tend to feel like I have about 20 square feet of space I can move in without going fraghunting, and there isn't so much to hide behind/around in that space so it becomes more a case of who has the faster reactions and the better aim than about working slowing and methodically with your team towards the objective. Also, in CS you are able to come at an objective from multiple sides, whether you are attacking or defending. The COD4 maps encourage a more direct face off, because they can be long but they aren't wide enough to allow sneaking round behind people and the like without practically ending up in the other team's base.

It feels like the current COD4 maps would be really good to play as a VIP-protection/assasination style game, where the objective can move all over the map. That would allow the entire (rather small feeling compared to CS) maps to be used, while still encouraging working as a team more than straight team deathmatch.
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

Dr Sadako

Quote from: Carr0t;236363It feels like the current COD4 maps would be really good to play as a VIP-protection/assasination style game, where the objective can move all over the map. That would allow the entire (rather small feeling compared to CS) maps to be used, while still encouraging working as a team more than straight team deathmatch.

Sound like domination or HQ to me.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Armitage

Quote from: Dr Sadako;236346I think we shouldn't play the hardcore version of the game. Now it is enough to be near someone sneezing to die.
I think I died more yesterday by TKs than the enemy. Also the amount of TKs I accidentally handed out are more than I have done in a year of CSS ...
 
Could we please try the non hardcore version on the server and see how it plays?

Hardcore is a must. you just need to check your target before opening fire.