CoD4 - Feedback Thread

Started by OldBloke, June 24, 2008, 01:41:10 PM

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OldBloke

Please use this thread to feedback to the admins your experience on the dMw CoD4 server. Thank you.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

sulky_uk

a) death cams slow things down a little most servers get rid of them
b) voice commms in cod4 is pants can we stick with vent??
c) from the big servers experiance the maps are too small for more than 20 ppl, might be worth looking into that when we get more players on
 
apart from that everything seemed fine, really liked the lack of grenades on the server, stops nade fragging
 
err thats it for now i thing, ill be on the server as much as i can over the next few days to help iron out any probs or find some:narnar:


I came into this world with nothing,
through careful management I\'ve got most of it left.

Anonymous

#2
1. death cam was added to help those new to the game learn more quickly. As we move forward it will be removed again.
2. Voice comms are fine if people setup their client. Moving to vent is a pain because it is hard to keep all team on one channel.
3. The server is limited to 16 people so we shouldn't have a problem

DuVeL

#3
Must say that when I used ingame voice before it wasn't a problem, maybe a later patch of COD4 will help (as in CSS).
 
I'll try the server a.s.a.p. and have a look aswell.
Been PM'ing BB allready a bit about the server :winkiss:
 
EDIT;
Yesterday I've checked the server with several people.
 
Loadingtimes and Pings are fine.
Ingame voice seemed fine for me.
A few bad things CoD4-wise is that on some maps the bombsites are to far from the spawningpoints for the defending people.
A good rush for the attackingside can really mess things up. Then again, if you're a defender you got to know the countertactics for those maps.
 
 
Me and GB-Pete (Armitage) played a 1vs1 on an indoormap and I had the feeling that the respawningtime is a tad long (GG's in there Pete, you kicked my *rse bigtime as you knew the map much better then me).
 
I'll report back if I have more.
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Dr Sadako

You should maybe consider registering the server at

http://www.gametracker.com/

as whitey have done with the CSS servers. See my signature below for example how it works.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Anonymous

Quote from: Dr Sadako;236063You should maybe consider registering the server at

http://www.gametracker.com/

as whitey have done with the CSS servers. See my signature below for example how it works.
Good idea. Will keep idea ready for when we open up the server to the great unwashed :)

Anonymous

#6
Doc posted a list of maps here and a series of overviews here. Can we please consider posting in here which maps you think are suited/not suited to the SD game type. We will repeat this exercise when we start playin HQ as well and we can then build up a matrix of which maps suit which game styles.

My thoughts about SD gameplay (edited to same order as Docs map overviews for consistency):   :thumbsup2: mp_broadcast (Broadcast)
:thumbsup2: mp_carentan (Chinatown)
:thumbsdown: mp_creek (Creek)
:thumbsup2: mp_backlot (Backlot)
:thumbsdown: mp_bloc (Bloc)
:thumbsdown: mp_bog (Bog)
:thumbsup2: mp_citystreets (District)
:thumbsup2: mp_convoy (Ambush)
:thumbsdown: mp_countdown (Countdown) <- not sure yet - now I am
:thumbsup2: mp_crash (Crash)
mp_crossfire (Crossfire) <- not sure yet
:thumbsup2: mp_farm (Downpour)
:thumbsup2: mp_overgrown (Overgrown)
:thumbsup2: mp_pipeline (Pipeline)
:thumbsdown: mp_showdown (Showdown)
:thumbsup2: mp_strike (Strike)
:thumbsup2: mp_vacant (Vacant)
:thumbsdown: mp_cargoship (Wet Work)
_____________

Carr0t

#7
My 2 cents (Changed the order i'm afraid, i'm sticking to the same order as Doc's post with the overviews, as it helps me recognise which was which):

:thumbsup2: Broadcast
:thumbsup2: Chinatown
Creek (Not sure yet)
:thumbsup2: Backlot
:thumbsup2: Bloc
:thumbsdown: Bog
:thumbsup2: Citystreets.District
:thumbsup2: Convoy.Ambush
:thumbsdown: Countdown
:thumbsup2: Crash
Crossfire (Not played yet)
:thumbsup2: Farm.Downpour
Overgrown (Not played yet)
Pipeline (Not played yet)
Showdown (Not played yet)
Strike (Not played yet)
Vacant (Not played yet)
:thumbsdown: Wetwork.Cargoship

Will fill in more as I play them. Hope to be on the server again tonight if we can get a reasonably number together.
[imga=right]http://77.108.129.49/fahtags/ms10.jpg[/imga]Wash: This is going to get pretty interesting.
Mal: Define interesting...
Wash: Oh god, oh god, we\'re all going to die?

Anonymous

OK, I've edited my list to match the order of Carr0ts. Can everyone please keep the same order or it will be a nightmare - no excuses; thank you.

NB Killhouse and Shipment excluded as they are far too small for normal map rotation. They can be played if admin present who can load map as they are OK 1v1 or 2v2.

Anonymous

Feedback:

Some people still cannot read :(

Please do NOT use the martyr perk on our server!!!!!

Dr Sadako

:thumbsup2: mp_broadcast (Broadcast)
:thumbsup2: mp_carentan (Chinatown)

:thumbsdown: mp_creek (Creek)
  mp_backlot (Backlot) - don't think I have played it yet
:thumbsdown: mp_bloc (Bloc)
:thumbsdown: mp_bog (Bog)
:thumbsup2: mp_citystreets (District)
:thumbsup2: mp_convoy (Ambush)
:thumbsdown:  mp_countdown (Countdown)
:thumbsdown: mp_crash (Crash) - too predictable due to limited options and only suited for smaller numbers
:thumbsdown:  mp_crossfire (Crossfire)
:thumbsup2: mp_farm (Downpour)
:thumbsup2: mp_overgrown (Overgrown)
:thumbsup2: mp_pipeline (Pipeline)
:thumbsdown: mp_showdown (Showdown)
:thumbsup2: mp_strike (Strike)
:thumbsup2: mp_vacant (Vacant)
:thumbsdown: mp_cargoship (Wet Work)

So far, but I still feel that some of the  :thumbsup2: need some more testing. I feel that the maps in general are very linear (guess it is due to taking them from single player) and thus the strategies mostly are moving forward to the same stand off point.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

BigFatCat

A little feedback, due to its initial popularity, 16 slots filled up very quickly.

All snipers will be hunted down, burned and poked with sticks.

Server is stable, pings good, little waiting about, comms are acceptable if a little quiet, but add to the atmosphere.

Last Stand catches a few people but holding down the fire button for a second or two longer eradicates this problem.
Will strip for badges

Jamoe

#12
First of, thank you, great stuff, really enjoyed it :)

Game play wise It feels more like CSS then BF2 which is nice is a plus from me. I had trouble with Voice Comms at the start, it seems when headphones are set to 5.1 the incoming VC comes down the centre channel (which was turned down on my headphones), might have just been me though.

Pings seemed a little high last night, seems they were in the 80s. Might have been because it was a full server.

Managed to play on about 5 maps, no idea what they are called so I will give more feedback when I learn them.

It felt quite hard to "dig in" and defend when a grenade can kill you outright, perhaps I'm trying to play it like TCS.

Anyway, being my first experience of the game online its got great potential and dare I say it, possibly steal me away from CSS.

Anonymous

Quote from: Jamoe;236208Anyway, being my first experience of the game online its got great potential and dare I say it, possibly steal me away from CSS.
Remeber that the game mode we are currently playing (S&D) is only one of the game modes available. We will be trying Headquarters, Sabotage and Domination in the future before hopefully having a mixed mode mapcycle. Consequently you will prob want to stick with CSS for your DE and CS mode gaming :)

Jamoe

Quote from: BlueBall;236211Remeber that the game mode we are currently playing (S&D) is only one of the game modes available. We will be trying Headquarters, Sabotage and Domination in the future before hopefully having a mixed mode mapcycle. Consequently you will prob want to stick with CSS for your DE and CS mode gaming :)

good point :)