CoD4 - Feedback Thread

Started by OldBloke, June 24, 2008, 01:41:10 PM

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Benny

So my usual late tuppence.

On the nades pieces (and on more general - as we've been here before with CS) I think we all need to grow up a little.

I've seen some shocking play on the CoD server over the last few days, but to caveat that I've had some great games. There is nasty little creep of straying a long way from the bomb sites. Some of that is due to the maps 'close' nature. Some of it is due to frag hunting.

I think we need to start the warning and slaying as it's getting too much.

We also need to start considering the maps, there are some that are condusive to good teamwork, I'm thinking;

Broadcast,Creek,Backlot,Bloc,Downpour,Pipeline,Vacant


I think there would also be benefit in a freeze time at the start of round, even if it's 5 seconds. There is little tactical in the games I've seen as it boils down to...A or B. There isn't any thinking around it, it's a case of get in quick and beat them before they settle.

I've notice on the smaller games 2v2, 3v3 there is a lot more thinking and I think it was Ranger, Target, Doggers and I had quite a good stint last night.  It wasn't ideal for defending but it was much more paced and governed.

It is up to us to define how this should work now and once it goes 'wild' we can set the right standards, so I think the onus is on everyone to stop and think for a minute as to how this should work.

Less fraggin', more combined and planned assaulting..
===============
Master of maybe

target

Blimey Benny - I think that's the most reasoned discussion I've seen you put up :narnar:
 
I agree, we had some good battles last night.  I think the fact there were so few of us made us think a bit more tactically rather than just rush head long into a well planted claymore or a hail of bullets.
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

sulky_uk

my 5p now
 
as for the tk's when ppl move thru doorways the name disappears on random occasions, sometimes it does sometimes it doesnt, and i have tk'd 5 or 6 times with this little gem of a prob although its not a server issue its a game issue, others have noticed this as well. soz target you seemed to follow me into the rooms the most when you were on my side and the fault happened :devil:
 
as for other things claymores are great i love em and have been putting them on either the bomb site im defending or after planting which is why ppl may nade too much as they destroy the clay which is pooh in my opinion, i noticed it the night i started to use clays ppl didnt nade bomb sites but after a lot of rounds where claymores have stopped a defuse i think ppl relised that fragging was the only was forward. Lame thou if you can use the explosves perk.
 
oh and the g3 is the best gun in my opinion 9 kills in a row over 2 games:boxing:


I came into this world with nothing,
through careful management I\'ve got most of it left.

target

Don't worry about the tk's - I knew they weren't deliberate, and I think that is the distinction we should be making.  TKs happen, get over it, its when they are deliberate that they should be stomped on.  As for claymores, I hate them with a passion, that's why I like the Bomb Squad perk so much (and there's a challenge for destroying explosives).
 
As for nade spamming into rooms, if they do it more than once, wait outside the room/area for them to use up their nades, then hit them as the move forward...
 
But these things are all part of the game, when somebody counters your stunning strategy, you improvide, adapt and overcome (or you get shot/naded in the process)
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Doorman

Quote from: target;236788Don't worry about the tk's - I knew they weren't deliberate, and I think that is the distinction we should be making.  TKs happen, get over it, its when they are deliberate that they should be stomped on.  As for claymores, I hate them with a passion, that's why I like the Bomb Squad perk so much (and there's a challenge for destroying explosives).
 
As for nade spamming into rooms, if they do it more than once, wait outside the room/area for them to use up their nades, then hit them as the move forward...
 
But these things are all part of the game, when somebody counters your stunning strategy, you improvide, adapt and overcome (or you get shot/naded in the process)
What a nice grown up attitude. :)










     

Bastet

Quote from: target;236788As for nade spamming into rooms, if they do it more than once, wait outside the room/area for them to use up their nades, then hit them as the move forward...

Some maps you are quite out in the open outside of the bomb site, and open to a rush from the other 2 exits for the attacking teams spawn. Not always viable.
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

ghoule211

To be honest this game has not bothered me much and I havent even bought it yet..
 
but after reading this thread and only this thread, on the subject of CoD4 (not even read its reveiw yet), I am going out to get the collectors edition..
 
this is the reason I like being a part of the Deadmen community, it takes a new multiplayer game and constructivly improves its gameplay to fit within its own ethos.
 
i think i will now go and read the rest of our forum dedicated to this game.. thank you guys :thumbsup:
Are you going to come quietly, or do I have to use earplugs?
_____________________
dMw BORED ©â,,¢ No 2
The BORED ©â,,¢ No12
The BORED Collective ©â,,¢

DogMeat

Quote from: Bastet;236704BB, talking round start here, i didnt even GET to the bomb site before i had to dodge a ton of nades and fall back out of the site. But meh, ill stick to public servers for a while.

I'm sure you'd feel equally indignant if the opposing force ignored the bombsite at round start and rushed to pour LMG fire into your spawn, hmm?:eyebrow:

Perhaps you should spend more time on public servers.  Or less...
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.

Benny

HQ
#53
So, I was looking forward to a new mode last night and was sorely disappointed unfortunately. As I'm sure you've all played it and know it inside out, I'll let you know how I thought it was going to be.

It starts as a free for all to capture the point, a well thought out strategically defendable point. I envisioned a 'Hamburger Hill' type assault on a position by waves of troops against a dug in but numerically disadvantaged team. Employing group assaults to try to breach the defenses and smoke to flank. Last ditch efforts to defend. Oh and some mud.


What I got was, leg it towards the item, get shot in the side as you are all runining the same way, or stop and pick them off as they race for it. Once they've got it, nade them. Once you've got it, hide in a corner covering the door. That section will be over soon, chase toward new point, throw more nades in and then find that comfy corner again.

I haven't tried the Dom mode yet, but am happy to. I think with the right maps and decent placement of target then the current mode would be ok, but on the maps we played and the poorly thought out objectives I was sorely disappointed.

We need an AAS mod, that would be good with the COD4 style.
===============
Master of maybe

Salvatore Buttafacio

#54
Agree with nearly all of that benny :blink:

This mode turns into a frag fest on maps such as the awful Bloc. When the capture point is on one side of the main area, Some people tend to go onto the other side second floor and just snipe the doorway so no one can get in or launch an attack on the other side.

I've noticed I've spawned ontop of the other teams players and been killed instantly quite a few times. Would really like to try domination now as this mode is just emptying the server......



Bastet

Feedback on Domination mode:
 
Good fun, but it tends to end up a bit depressing once one team gets the upperhand (ie. has 2 spots and is fighting for 3th) as the last spot tends also to be spawn, you will have a lot of (unintentional) spawn killing as attackers shoot at anything off other team. Perhaps we should limit ourselfs to getting 2/3? that way the other team always has somewhere to spawn.
 
Other then that, other game modes are nice, but can end up a bit hectic on larger games. :)
Aszune (Alliance):
Sokhar lv 80 (H/M) Warrior, Sokhár lv 80 (H/M) Death Knight, Beset lv 70 (NE/F) Druid, Bastet lv 70 (NE/F) Rogue, Mentu lv 70 (Dr/M) Shaman
-=[dMw]=-Bastet (CSS) / -=[dMw]=-Niwa (BF2) / -=dMw=- Sokhar (BF2142)
-=[dMw]=- MVP Award Holder (June 2006) Winning team -=[dMw]=- Christmas Crunch (2008)

Armitage

#56
Last nights games:
 
Vacant (SD) should it be replaced in the rotation.
 
 
Wall spamming. a few people were not that happy about a bit of wall spamming last night.
 
 
can I have you thoughts.
 
One last point. In a few posts people have mentioned moaning on the server and I did notice it last night. If you don't like a map/mode combo, don't just moan in game. post here and try and change the server, The server is still in it's infancy and we are all still learning.

BigFatCat

Regarding wall spamming, on Ambush.

A couple of us moved up into the bombsite off the road, with the corrugated fence around it. I moved round close to the fence then over voice comes "He's behind the fence." I loosed off a few rounds and there was someone there.

Is that spamming?

And I like Ambush as a map for some reason.
Will strip for badges

Armitage

If someone shouts "I saw him run behind the fence" and you shoot where you were told. I certainly would not class that as spamming.

target

OK, not sure where to put this so the feedback thread seemed the best place.
 
How come Mondays are supposed to be COD4 night and the server was empty before 22:00 last night (and this happens regularly)?
 
When we played BF2, games would go on until nearly midnight (now I know we're all getting on a bit :devil:, but...)
 
Comments along the lines of "that's it, off to play some CS now" (and leaving the server) aren't going to help the server flourish.  I really enjoy playing COD4 and prefer to play on our server - even when butta, frenzy, arm, doc, etc keep zapping me.
 
So guys, can someone tell me why the server empties and people go off and play CS?  This may help improve the server and make Mondays truly COD (& chips) night.
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.