Last Stand Perk

Started by Salvatore Buttafacio, July 27, 2008, 10:57:19 PM

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Armitage

I'm a big fan. I kill more people with it than get me.
 
I don't like the UAV jammer.
 
All these sneaky people keeping off my radar. Stop it and Stop it now:D

FrEnZy

Personally I like the idea of the last stand perk, but find the way it’s been implemented highly irritating.

My main problem with it is the speed at which last stand drops you to the floor and whips out the pistol. In a close range fire fight this rapid drop almost guarantees a kill (unless you opponent has a fetish for kneecaps).

If we could delay the pulling out of the pistol slightly I’d be happy, but as it currently stands I don’t care for it at all.
 
It’s also worth noting that the best way to deal with a ‘last stand’er is to hide and lets the b*$tard bleed to death.
[SIGPIC][/SIGPIC]

Armitage

Frenzy, It's the only way i get to kill you mate:yahoo:

OldBloke

We promote teamwork. More than that - we insist upon it. For this reason alone we have decided that the martyrdom perk is not to be used on our servers as the chance of it killing your teammates is greater than if playing fraghunter on a public.

If you have a problem with this then air your concerns in a mature manner in the feedback thread. It's what it's there for.

I see nothing wrong with using the Last Stand perk. I don't like it but there is a way in-game to counteract it - shoot some more.:)

What I don't fully understand is why people chose it? It's only used when you're about to die. Why not use one of the other perks which gives you an advantage while you're alive and fighting? Steady Aim or Deep Impact would benefit your team more.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

FrEnZy

Quote from: Armitage;239098Frenzy, It's the only way i get to kill you mate:yahoo:

I might of had you in mind :sideways:
[SIGPIC][/SIGPIC]

Dr Sadako

#20
Quote from: target;239085Doc, while I agree with you on the way we play I don't agree that perks like Martyrdom or Last Stand will drive people away [...]

I never said that they will drive people away but could. If members voice their concern regarding something I feel we should at least hear them out before jumping on them.


Quote from: target;239085[...] if people really are that concerned by those two perks (which means they can't use others which can be equally annoying) then they better not play on publics where those perks are really prevalent.
 My 2p

And this is one of the reasons why dMw have their own servers and don't rely on "public" servers. We try to make the experience enjoyable, in good spirit and with a team/objective focus. Removing the martyr perk is good for that reason. A healthy sound discussion regarding the last stand perk will determine if we should have it or not. Using "it is in the game" argument as a sole argument is a bit dangerous as it could justify a lot of unsportmanlike behaviour in other areas e.g. nade spamming and airstrikes at spawn. That is what I am a bit concerned about.

I understand why Last Stand and Martyr perks are there, but I find both more suitable for DM style of game. Also as FrenZy pointed out the Last Stand perk is poorly executed and makes it more powerful than it should be. The martyr perk though could be used as a suicide attack and I find that more tactical from that point of view. Still it is annoying when your own team gets blown up by it.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

Jamoe

I think Last Stand is a bit of a frag hunters Perk. I understand that taking out one of the enemy can help the team, but I don't think it happens enough to be a real perk, and as time goes on it will happen less.

As OB said there are perks that are better suited to help the team.

DogMeat

Quote from: Penfold;239058Free, your response was totally unjustified. it's fine to disagree but your post is bang out of order . :eyebrow:

PEN

Disagreeing makes the Baby Jesus cry.
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.

Jewelz^

Quote from: OldBloke;239100What I don't fully understand is why people chose it? It's only used when you're about to die. Why not use one of the other perks which gives you an advantage while you're alive and fighting?

Double XP..
Personally im with Ranger, I kill with it more than it kills me..

Penfold

Quote from: Jewelz^;239109Double XP..
Personally im with Ranger, I kill with it more than it kills me..

Ranger hasn't posted in this thread but - you psychic? :)

lol @ doggers


PEN

Jewelz^

Quote from: Penfold;239111Ranger hasn't posted in this thread but - you psychic? :)
 
lol @ doggers
 
 
PEN
Armartage then..
Picky :rolleyes:

OldBloke

Quote from: Jewelz^;239112Armartage then..
Picky :rolleyes:

No post here by Armartage either. :devil:

Old 'picky' Bloke
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Salvatore Buttafacio

I think Doc argued the case for it to be removed alot better than I did and if he had been the original poster maybe freestyler would have thought it not ok to have a go. I'll certainly try not to upset him next time i post an opinion......

anyway, quoting doc...
QuoteI think that the last stand perk is too powerful when combined with HC mode. As Butta said, you can shoot someone point blank from behind with a high power rifle and then they swivel around (like a breakdancer) on the ground and shoot one shot in you with a less powerful gun and you are dead. I find that unrealistic. Still, it is easy to keep shooting an extra second to finish them off.
I totally agree with this, hardcore mode makes some abilities like last stand/helicopter/air strikes a little too strong.

Some of you might not have played non-hardcore much? well in the normal mode helicopters are very easy to survive and you can get in to cover after it starts firing, but in hardcore rack up 6 kills before anyone see's them and win the round/match for the team that have it. The point of copters should be to pin the other team down (make them hide in cover). Not kill them all for you, then its just a fraghunter ability. Shame that the damage of helicopters cant be reduced in line with the health reduce from hardcore or something.

I think Frenzy summed it up well:
QuoteMy main problem with it is the speed at which last stand drops you to the floor and whips out the pistol. In a close range fire fight this rapid drop almost guarantees a kill
someone who just got shot in the face usually needs some time to recover and wipe the blood out his eyes before shooting his pistol at you.

and OB's comments about it being a death perk, no advantage when your alive, I think are spot on! If your aiming to die every round I spose you might get full use out of it but I'm sure the team would rather you had steadier aim or bullet penetration so you got the guy in the first place. It seems like a selfish perk :P probably explained this part badly and will get attacked for it.... long rambling post :rolleyes:



Penfold

Quote from: OldBloke;239113No post here by Armartage either. :devil:

Old 'picky' Bloke

:roflmao: Quick - oh very quick.

And Jewelzey you know it's all in fun :thumbsup2:

PEN

Doorman

Quote from: FrEnZy;239097It’s also worth noting that the best way to deal with a ‘last stand’er is to hide and lets the b*$tard bleed to death.
Personally, I hate it when someone shoots me and then hides so I can't have a last pop back. It should be banned! Come out where I can see you, you chicken livered sob! :taz:





Just in case there's any misunderstanding, the above was 'humour©'