HEROIC Warlord Zon'ozz - DEFEATED 19/02/12

Started by TeaLeaf, December 19, 2011, 11:41:12 AM

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microid

i whatched the video. what i noticed that they started from eye 3 the hole team and killed it and then spread out to 2 teams to kill the rest of flails and eyes. also their tank has 240k health ???? need to have pretty high gear for that.

Azunai

#31
Quote from: Slush;344692Ladies and gentlemen. Read post 2 in this thread.
  http://www.mmo-champion.com/threads/1058114-Need-help-on-Zon-ozz-10-HC

Now.. Going 9-7-9-x might just be it to avoid every bit of crap happening at the same time. Comments please?

Sent from an iPad in the midst of the woods of southern Norway.

An extra advantage of that is gaining a lot more damage done on the boss sooner as well.
Their DPS is pretty similar to ours as far as I can tell, but they're only just killing it, passing into enrage.

The obvious downside: Tank needs loads more healing. I believe we're already cutting it close on 7 stacks currently.. but healers would be more qualified to comment on that.

[video=youtube;sLXx1ctWQdQ]http://www.youtube.com/watch?v=sLXx1ctWQdQ[/video]

That little stacking thing they do seems handy too, like Microid pointed out. They seem to stack at the Flail that spawns on the boss' right. Obviously it dies pretty much right away. Then everyone focusses Eye #3 down, and only after that they split towards assigned targets. Obviously has the added advantage that we can use some raidwalls to mitigate the initial damage, plus benefit from AoE heals like Healing Rain.

What they say:

QuoteDuring black phase the raid (excluding tank) move to the Flail closest to the Claw, we use healing cooldowns (rdruid tranq, boomkin tranq, rdruid tranq - I think is our order), meanwhile melee kill the Flail and 2 Eyes (nearest the Claw), 2 ranged move to kill Eyes on one side, 1 ranged + 1 melee do the opposite side. When Zon'ozz moves to the Claw our rogue gets on him.

What I decipher from that is they gather at Flail 1 (which is actually exactly between Eye 3 and 2, unlike the picture shows). They kill it, then kill Eye 3 all together while remaining stacked. Only then do they split:

2 Melee take out Eye 4, one of them (would be Leggs in our case) goes to the Boss/Claw as soon as the boss comes towards the claw.
2 Ranged take out Eye 2 and 1
1 Melee (me) and 1 Ranged take out Eye 5 and Flail 1

or Garrit, or Torgen. Also, Livestream.

Leggs

Really like the look of this tactic. Having everyone stacked and within range of each other at the start seems the way to go, although I don't see why they stack at flail when they could stack at eye 3 which is where the melee are

Azunai

Probably cause it's closer. The image doesn't really show but that eye is quite a bit further back. Not an issue on the 1st transition but on the others it means it takes longer to reach a stacked position where you can use a raidwall/HR, i.e. more time at which damage is high and healing is low.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Yep I think I'm happy to have a go at inside out to see if ti improves our survivability in the black phase - but that does assume we stop the cock ups we've been delivering before we even get to the black phase!

Flail 1 seems best grouping spot (seems only melee go to Eye 3)and should allow us to get around to other stuff in due course.   Really would be nice to see some healer feedback though on the viability of the proposal from your perspective.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Quote from: Azunai;344646What I'm wondering is how we got to 3rd or so phase on a regular basis the first night we were there, and now we're running into problems even getting past the 1st phase. I can't really see what we've changed...

We did 5 stacks that night.

Quote from: Azunai;344646The obvious downside: Tank needs loads more healing. I believe we're already cutting it close on 7 stacks currently.. but healers would be more qualified to comment on that.

Quote from: TeaellReally would be nice to see some healer feedback though on the viability of the proposal from your perspective.

The thought behind that tactic means there will be more healing on tank for a single short period of time on 9 stacks.
But... This will not happen at the same time as we have everything happens = healers will have more time to regain mana and a less stressful transition.

I tried to post more on Saturday, but that Auto-correcting iPad in the middle of nowhere was a pain in the butt, so I never got to post this.

GZ RGT ON THE KILL!!!


(logs ftw?)

Azunai

We went the regular 7-5-5-5 pattern, but did change to their positioning in black phase. Was really controlled overall now. The kill was very smooth, don't think we lost anyone and we had time left before enrage.
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Logs are up.   We beat enrage by 11 seconds with 7-5-5-5.

We tried 9 on the first for a while but the tank died so easily & quickly every time.  As soon as we went back to 7 our tries improved immeasurably.

So with 7-5-5-5 we grouped at Flail 1 at the start of the black phase, ranged started nuking Eye 3, melee killed Flail 1 then moved to Eye 3 then Claw.   Ranged spliut and handled Eye 2->1 or Eye 4->5/Flail2.   Most tries all were down before orb respawned for next phase.  

We also noticed that if we bounce the ball relatively quickly when trying to go for 7 that we can often miss the Debuff clash with the start of the black phase (although on the actual kill we got the debuff just as black phase started).

Also prioritised quicker movement out of group for quicker dispelling, this allowed no healing requirement before the dispell in many cases.

After the final 5 we focused boss who jumps to middle, claw/eyes/flails spawn, then he jumps back to the Claw.   Heroism was blown under that phase and we pushed CDs though the final period.   Iirc my healing hymn was started at about 12% HP and the boss died with 2 seconds left on the Hymn!

Good job all, nice to get this bugger down finally!  Onwards to Hagara and Gunship!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Reminder:

Group on Flail 1 as we go into black phase.
ALL DPS priority:  Flail 1, then Eye 3.
Then DPS split into the two sides:
right group kills Eye 2 then Eye 1
left group kills Eye 4 then Flail 2 then Eye 5

When we group like this is makes the healing so much easier on the transition and through black.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Hmm, just realised we never did a video for Zon'ozz, I'll try to sort one out for RGW when we raid on Thursday.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

Whoehoe! another moment of fame! youtube here i come!

Jesung

Quote from: hubbah;350281Whoehoe! another moment of fame! youtube here i come!

5 minutes of fame :)

Treach

On the 2 ranged groups. Put the highest and lowest ranged dps together and the 2 mediums. This might give a bit more even dps on all tentacles.

TeaLeaf

This page should be the starting point for review:
http://www.worldoflogs.com/reports/rt-wi2jar5jw4l7wh8l/survivability/?enc=wipes&boss=55308

Work out why, look for common issues, sort them and then advance.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Cynba

Reading back some posts from RGT's progress make more sense after actually doing the fight couple times :narnar:
Think we only had 1 decent attempt, rest was just one big chaos..

Some thoughts


**Normal phase**
Bouncing the ball is pretty straightforward. The debuff though still caused some trouble:
-Need to pay more attention to the debuff. It's not only walking away from the group to get yourself dispelled, there might be another person somewhere around you with the debuf. If you run too soon to the group again, you might get hit from the aoe when the other person gets dispelled.

-Also, I'm wondering, if you need to run out, you get dispelled. At this point you are low hp, but it's possible that a ball is about to hit the ranged group. I know I (nearly) died couple times. Is it possible to just stay out of the group till your fully healed, even meaning the ball will only hit 4 ppl instead of 5? Or do you need to use some personal dmg reduction cooldown?
Looking at TL's post some ppl died to this aswell
"Ran in before being healed up after a dispel."
"not being healed up post-dispell before running in"
"Ran in to soak too soon after dispell"


**Black phase**

Copied the image from earlier posts, & below from TL:

QuoteGroup on Flail 1 as we go into black phase.
ALL DPS priority: Flail 1, then Eye 3
-> This is for everyone except the tank, who needs to go to the claw straight away
Mark someone so we can clearly stack on that person
->Right at the start of black phase all tentacles are up = more dmg to raid, so at each start of the black phases we should use healing cooldowns, tranq etc when grouped up
QuoteThen DPS split into the two sides:
right group kills Eye 2 then Eye 1
left group kills Eye 4 then Flail 2 then Eye 5
2 ranged on eye 2 then eye 1
2 ranged + melee on eye 4, flail 2 then eye 5
Nims on claw/boss

When black phase is over, we gather asap to start bouncing the ball. Even if there's still a tentacle cause as far as I know they only do dmg in black phase.. This does mean we'll need to kill it somehow.. cause if it's still up when we enter the next black phase we'll get additional aoe dmg.


Just my 2cents.. other thoughts or feedback more then welcome :)