Mogu'shan Vaults - Elegon - DEFEATED 01/11/12

Started by TeaLeaf, September 06, 2012, 08:17:05 AM

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TeaLeaf

LOCATION
Engine of Nalak’sha

Energy Vortex
An active Energy Vortex transforms any player or creature who stands in it, granting a small taste of the Titan's true power.
Touch of the Titans: Contact with the Energy Vortex transforms the target into celestial form, increasing all damage done by 50% and healing received by 50%.
Overcharged: The Energy Vortex periodically inflicts players with Overcharge, causing them to take 5% additional damage. This effect stacks.

Stage One: Entering Defensive Mode
Elegon activates the Energy Vortex, attacking with Celestial Breath and calling for Celestial Protectors to help defend the Engine of Nalak'sha. Stage One ends at 85% and 50% remaining health.
Celestial Breath: Elegon's breath inflicts Arcane damage every half second for 1.50 seconds to players within a 100 yard long, 60 degree cone.
Materialize Protector: When Elegon has more than 50% remaining health, he summons a Celestial Protector to attack the players.
Celestial Protector: A construct of pure energy, the Celestial Protector servers as primary defense for the Engine of Nalak'sha.
Phasing: The Celestial Protector exists in a state of flux, held together by the immense power of the Energy Vortex. When the Protector has over 25% remaining health and exists outside the bounds of the Energy Vortex, players inflict 90% less damage to it.
Arcing Energy: The Celestial Protector inflicts Arcane damage to two random players and applies Closed Circuit to each target.
Closed Circuit: After being hit by the Arcing Energy, the Closed Circuit reduces the healing received by the target by 50% for 20 seconds.
Stability Flux: Upon reaching 25% remaining health, the Celestial Protector begins to pulse energy and periodically inflicts Arcane damage on all players.
Total Annihilation: Celestial Protectors explode when near death, inflicting Arcane damage to all players.
Grasping Energy Tendrils: With no targets in melee range, Elegon grabs and pulls all enemies to him, inflicting Arcane damage.
Radiating Energies: When Elegon reaches 50% remaining health, he becomes dangerously unstable. Elegon periodically inflicts Arcane damage to all players who are within the Energy Vortex, and higher Arcane damage to all players who are outside it.

Stage Two: Primary Power Offline
Elegon attempts to reactivate the Engine of Nalak'sha by creating Energy Charges to energize the Empyreal Focuses. If players destroy all Energy Charges in a wave, Elegon will continue to create more Energy Charges. The creation process permanently weakens his physical form. Stage Two ends once an Energy Charge leaves the Energy Vortex.
Draw Power: Elegon attempts to restart the Engine of Nalak'sha by constructing six Energy Charges from his own body, permanently increasing all damage taken by 10%. This effect stacks.
Energy Charge: A small part of Elegon himself, the Energy Charge contains enough Arcane Energy to restart the Engine of Nalak'sha.
High Energy: With each successive cast of Draw Power, the created Energy Charge gains an additional 70% movement speed. This effect stacks.
Discharge: Upon reaching zero health, the Energy Charge explodes and inflicts Arcane damage to all players.

Stage Three: Power Draw Stable
Elegon has reactivated The Engine of Nalak'sha, disabling the Energy Vortex and activating all Empyreal Focuses. Elegon shields himself from all damage. Stage Three ends once players destroy all the Empyreal Focuses.
Empyreal Focus: The Focuses activate whenever the Engine of Nalak'sha begins operation, venting energy into the surrounding platform. Damaging all six Empyreal Focuses temporarily disables the Engine of Nalak'sha.
Energy Conduit: The Empyreal Focus vents excess energy, inflicting Arcane damage to all players touching the energy conduit every half second.
Overloaded: Upon reaching zero health, the Empyreal Focus deactivates and vents excess energy back to Elegon, increasing his damage inflicted by 20% and casting speed by 20%. This effect stacks.
Linked Focuses: The Empyreal Focus will not deactivate until both it and the linked focus are brought to zero health.
Unstable Energy: Elegon periodically inflicts Arcane damage on all players.
Energy Cascade: Elegon fires a ball of Titan plasma at the location of a random player, inflicting Arcane damage on impact to players within 5 yards and creating a Cosmic Spark.

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

We'll probably be trying this initially with 2 healers, 2 tanks & 6 dps.

Make sure you have a clue before turning up or we WILL waste half the night whilst you catch up!

Add /target Celestial Protector
to your target macro for the main add
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Guru

Quick summary about yesterday's encounter:

1 - Trash: Tanks should use the warden's ability to gain advantage of knocking back (frontal cone), after you got knocked back the mob will gain a buff for around 10 seconds (300% damage increase). Giving that you're knocked back, the buff will be around 3 seconds left when the warden reaches the tank and at that time use a CD or Disarm and the tank will be safe.

2 - Boss - P1: Boss is gonna be stationary. The MT should tank the boss around 4 O'clock to be in ranged for healers. Ranged + Healers should be around 7 O'clock @ the edge of the circle. the OT should be with the ranged group (not building stacks of the buff yet). When the 1st add spawns the MT will taunt the add and once the add passes the boss, the OT starts charging toward the boss and taunts him (to reduce the stacks on OT). DPS the add till 25% while he's in the circle and once you reach 25% the tank will drag him to outside of the circle. At that time reset you stacks and stay outside of the circle. Before the add is going to die he's going to cast a KABOOM spell for 3 seconds time frame.. Quickly get inside the circle to and start building the stacks to make it easier for healers. Don't forget to rotate CDs on KABOOM Spell such as Rallying Cry, Demoralizing Banner.. etc. After that MT will charge the boss and taunt him, OT will go to reset his stacks (yesterday me and Hal managed to Sync and maintained 8 stacks). The aim now is to reduce the number of adds spawning so lets work on that!.

3 - Boss - P2: Continue to dps the boss @ 85% until sparks spawn. I'd strongly suggest that we stacked around the middle since 6 sparks will spawn (3 on left and 3 on right) just quickly when they spawn use your AoE ability such as Thunder Clap, D&D etc.. then continue dpsing your main spark with single target ability. Keep in mind that the sparks will move 20% faster on each spawn. after killing your 1st wave of spark remember to reset your stacks quickly and continue dpsing the boss.. stack in middle for AoE again.

4 - Boss - P3: This is an easy phase If we execute P2 perfectly. DPS the pillars quickly (keep in mind the spawn of adds is affected by dpsing the pillars, the faster we take down pillars the less adds will spawn). After pillars are going down, move to the pre-mentioned spot for Aoe'ing adds tanked by OT. MT should be prepared to engage the boss A.S.A.P to avoid mass death grip by boss.

Guru the Cunning Planner! :taz:

TeaLeaf

P1-->P2 transition @ 85%
This is critical.   We are aiming to get a fixed 3 x Celestial Protectors in P1 before hitting 85%.   This allows the 3 adds to be covered by AMZ (1st), personal CDs (2nd), Rally Cry (3rd).  Any more than 3 and we start to get to get into CD rotation problems.

DPS:   MUST get onto the Celestial protector immediately.  They spawn every 35 seconds, so we need to kill it quickly to allow pure burn time on the boss AND more importantly, sufficient time to get into P2 without a new add spawning.  If we're too slow then we run straight from one add to the other and do not allow ourselves a clear window in which to burn the boss below 85% and trigger P2 without an add (and we saw what happened when we went into P2 with an add alive!).
Logs: http://www.worldoflogs.com/reports/7xxxwb5h89ommft4/details/43/?enc=wipes&boss=60410
(click the Damage by Actor tab and then select the appropriate try to see the table of who was slacking or lagging badly that try!)

There's a pretty big spread of damage on Total Annihilation, let's focus on getting our stacks reset before the Protector goes kaboom:
Total Annihilation Logs: http://www.worldoflogs.com/reports/7xxxwb5h89ommft4/spell/117914/?enc=wipes&boss=60410
Stability Flux 25%-->0% AOE: http://www.worldoflogs.com/reports/7xxxwb5h89ommft4/spell/117912/?enc=wipes&boss=60410

Healers - don't rush to heal people up post-kaboom.  As Guru said above, let them gain some stacks and then they will take less mana to heal up to full health.


Phase 2:
Assuming we get it pushed below 85% without a new add spawning then we have 2 priorities:

1 - burn the boss HARD during Draw Power - this is 15 seconds where we take zero damage and have nothing to tank, so burn baby burn!
2 - get into position for the Sparks (with a mind to your required position for the Pillars in P3).

From what I saw on DPS, we can handle 3 waves (which gives a total of 4 stacks), so we're on track from a DPS point of view.

Phase 3
Seems pretty simple, bar slowness on killing some pillars.   We need to burn them down as close as possible to being at the same time as each other to reduce damage taken.  Remember, for each Pillar we kill, he gains a stack of Overloaded and this lasts until the end of P3 - so if we kill all 6 pillars at the same time then we minimise the damage taken by the raid.   If we kill one fast and then not kill the other until 30 seconds later then the raid gets raped over a prolonged period by a buffed boss.


That's all I can think of for now, getting the pre-LAN jitters, need MOAR BEER!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Big improvement on dps during Draw Power.

Nice to see Phase 3 finally tonight, we'll kill him tomorrow!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Guru

Quick note for fellow melee dps:

In phase 1:

1st Celestial Protector @ 25% (mainly you want to dps the boss and ignore the add), once the add is about to die just get out and reset your stacks.

2nd Celestial Protector: Ignore the add completely and stay on boss, once the adds is about to go KABOOM use your own CD like Die by the Sword for warriors (http://www.wowhead.com/spell=118038) and use Victroy Rush to heal you up or HS.
Make sure your HP is above 52% to survive the KABOOM. Then you can reset your stacks (I managed to get around 12 stacks and survived it!).

3rd Celestial Protector: Same as 1st Celestial Protector.

BIG NOTE: use this tip if you have enough dps on Celestial Protector.


TeaLeaf

Looking at the logs we seem to be more or less on track for the kill time, expected kill time is 9 mins - 9 mins 30 secs.    Our last try in the somewhat shortened raid night (due to lack of people) was 8 mins 01 secs (including the wipe time) and we were into P3.   We would need to add in some time for the 3 Energy Charge  waves we missed on that try and a small amount for then clearing up the adds, but to my mind that puts us more or less on track for the kill.

The thing I though went much better is the dps target switching and in particular using any spare time to add dps to the boss.  Logs show much more damage on the boss than before and that's what we need.  Looking forward to tonight and getting a full raid group back out there for the kill.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

Just a quick note from my side, i moaned abit on the dps on my sparks and not being able to kill it fast enough.
I made some changes in saving focus and a small cooldown ( trinket ) and im now killing them well before they get to the pilar ( when they are about halfway on first 2 ) and still a nice way to go on the 3rd.

Im actually starting to like this fight :) we will get it tonight :)

TeaLeaf

Ideally we'll kill 4 sparks (Energy Charge) in the first phase (and let the 5th wave hit the pillars), then kill 3 in the second phase (and let the 4th hit the pillars).   We can increase those numbers, but 4+3 should give us 5+4 = 9 stacks, so a 90% damage increase on the boss which should be more than enough to complete the kill.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

QuoteWhile fighting the boss i found that you can stand on the very edge of the green circle, just inside the phasing zone, and instead of running out and running back in, you can simply jump and it will reset the negative stacks but keep you in the 50% damage/healing buff.

Sounds a bit suspect but may be worth a try [/FONT][/COLOR]
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


TeaLeaf

#12
Well, we can confirm that this works and does actually save a chunk of time.    I found I had to edge into the zone, then back out a fraction (I could only ever get to the right point by backing out - going forwards I never found the right spot).    Well worth finding as a jump (and cast instant spells/abilities whilst in the air) means almost zero dps loss for ranged.

Last night was good in that we saw 5 trips into the final phase and produced a best of 23%.   That's about 20 seconds or so from the kill, so we know what we need to do on Tuesday.

For my reference, here was the positioning of the 6 totems (clockwise from near left) we went with and the tactics adjustments we used.
1-Milly (Whytee helping)
2-Ammon
3- Slush (ele) (Ammon helping)
4-Guru
5 - Hubbah (Guru helping)
Larry Bird - TL (Hal helping)

Protectors were DPS'd by Guru & Hubbah, Guru calls the 25% 'Reset' and ALL dps then burn the last 25% down.
(Note: we took a decision not to remove me from the boss due to the boss damage being done, the remaining 5 DPS & 1 tank should be able to finish the job quickly enough).

THINGS TO SORT
We're still peppered with daft early deaths or missed sparks or late dps on protectors and we need to fix this fast or our progress in MoP will be really slow.  We delivered a final phase on only 5 of 16 tries last night and that success rate is way too low.

SURVIVABILITY - first death or wipe analysis:
Try 1 - too long in Stability Flux.   Kill the Protector faster when below 25% HP!
Try 2 - missed spark
Try 3 - healing range issue during pillars
Try 4 - missed spark
Try 5 - too long in Stability Flux.   Kill the Protector faster when below 25% HP!
Try 6 - missed spark
Try 7 - healing range issue during pillars
Try 8 - missed spark
Try 9 - healer aggro on adds during P3 - needs all pillars down asap, ensure ToT & MD to assigned tank, all RUN to group up spot
Try 10 - missed spark
Try 11 - Lost Protector tank to stacks/lack of healing
Try 12 - Lost Elegon tank to stacks/lack of healing
Try 13 - stood in final phase outer-ring AOE (and don't run through Energy Conduits please!)
Try 14 - Lost Elegon tank to stacks/lack of healing
Try 15 - Unstable Energy?
Try 16 - Energy Charge Discharge

There's far too many of the above that we can avoid and not have happen at all.  Let's be aware of where we make mistakes and fix it for next time please so they do not happen again.

Protector DPS
We struggled hard on Protector dps which we then fixed, but we spent way too long getting AOE'd by the Protector as it was not killed fast enough once it hit 25%.  DPS logs are seriously confusing on the Protectors.   Top DPS on the Protectors (from Try 9 onwards) should be Hubbah & Guru but it was not.   This might account for the Protector timing issues and the slow killing of the add below 25%.

Celestial Protector - Damage taken from (for all tries)
Guru           89358346   34.4 %
Halbarad   60439994   23.3 %
Mílly           32813943   12.6 %
Ammon   31526371   12.1 %
Hubbah   19016310   7.3 %
Teaell           12711128   4.9 %
Neasa     4088699   1.6 %
Slush             4003140   1.5 %
Whytee     2213579   0.9 %
Zolena     1280252   0.5 %
Beast     1148373   0.4 %
Puja               320969   0.1 %

The above is a table of Protector damage for all 16 tries.   Keep in mind that tries 1-8 Ammon was assigned to the Protector with Guru, tries 9-16 were Guru & Hubbah.    If you are assigned to the Protector you *have* to make sure that you are First or Second on DPS for the add and there are many tries where this is not the case.   Please remember which target you should be DPSing, it is important!  You can check how you did in the logs here under the 'Damage by Actor' tab.

From a healer perspective, finishing the add off fast is essential.   On our decent length tries we take about 6 million damage from Stability Flux but this peaked at almost 9 million damage taken on some of our later tries.   Let's stop slacking and focus that sucker down fast - we 2 heal this encounter and the healers could do with the extra mana if we avoid the unnecessary 3m damage taken!

Energy Cascade - the big round circles on the floor in P3 from which adds spawn
We're doing better, but we're still getting hit too much.   Only 3 people last night avoided being hit by any last night, so gratz to Zolena, Guru and me.    There's a big delay between the puddle appearing and the damage hitting, so let's move faster if you got hit!
http://www.worldoflogs.com/reports/7mdi1m7ij6vo5wgm/spell/119722/?enc=wipes&boss=60410

ENCOUNTER ADAPTABILITY
Guru mentioned this in another post, but it should be NORMAL for you to be using Tomes to switch talents or glyphs through the evening depending on which fight we are on.  I switch Halo in and out depending on the fight for example, so it is worth checking through your talent & glyph options to ensure you are using the best options for the specific encounter.  Don't let someone else suggest it, be on top of it yourself please!


Phew, big wall of text, apologies.    From what I see it is mostly avoidable damage, avoidable error, wrong target/range issues.   All of these are something that we can fix easily, so let's make it happen tomorrow night for the kill!

I'm about to start looking at the buff/debuff list, but I need a cup of tea first!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#13
Due to Phasing, when the Celestial Protector is outside the Inner Ring and has over 25% health, he takes 90% reduced damage.

= He must have been pulled out too early... Guru's comment on how hard it is to dps the add once in a while must be due to this?

Quote from: TeaLeaf;360730SURVIVABILITY - first death or wipe analysis:
Try 2 - missed spark
Try 4 - missed spark
Try 6 - missed spark
Try 8 - missed spark
Try 10 - missed spark


-And/or other tries where we did not get into p2 properly (3rd Protector up)

Some of these fails happened because we had a Protector up while we flipped him in to next phase. This was not an issue on try 11-16. I started using Stormlash Totem on try 11 (approx). I did this right after pull to have it back up for last part of the phase.

Stormlash damage done for try 15:
  http://www.worldoflogs.com/reports/7mdi1m7ij6vo5wgm/spell/120687/?s=9492&e=10005

Guru

Dear Teaell,

I salute you Sir for this great post.

Please accept this arabian tea as a compensation for your great effort: