Mogu'shan Vaults - Elegon - DEFEATED 01/11/12

Started by TeaLeaf, September 06, 2012, 08:17:05 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Quote from: Slush;360731He must have been pulled out too early... Guru's comment on how hard it is to dps the add once in a while must be due to this?
Nope, visually from my perspectrive we were not focusing on the add properly.   The add is not pulled out until 25%, so the rest is down to us.   I remember seeing the add below 25% and seeing the HP trickel down almost like hardly anyone was hitting it.   I think we just need ot focus opn it better, that's what the logs seem to say.  I'm sure there is a fraction of a second sometimes when he was over 25%, but 99% of the time I'd be willing to bet he was <25%.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

....and something I forgot from the above post.  Cosmic Spark dps.

This is a table of the damage done to the Cosmic Sparks (the adds that come at the end of the Pillar phase) cross all 16 tries.  We need more from people and a better balance please.  If they go down quickly we win!

Toon|Damage Done|% Damage
Teaell   |18293522   |21.0 %
Guru   |13781447   |15.9 %
Whytee   |12678410   |14.6 %
Slush   |8899425   |10.2 %
Hubbah   |8225583   |9.5 %
Ammon   |7867211   |9.0 %
Halbarad   |7518288   |8.6 %
Mílly   |5474948   |6.3 %
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

...and slightly OT, here's the reference for 'Larry Bird' (the pillar that has no colour, ie is clear') - the actual line is at 1:10.

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Frustratingly close @ 7%.

Logs tell the story and are already uploaded.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Ok so we got the kill, but I'm still not entirely convinced that we have a sound strategy for our group.  Any tactic that means we need to take upwards of 500k damage per second damage to the raid for well over a minute is always going to be a risky one and I'm convinced there are easier ways of doing this.

We brute-forced it last night and that's not a tactic that is easily repeatable and doesn't help us towards farm status on this boss.   Suggestions please for making this fight easier next week.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Oh. Oh! I know the answers to that one!

1st: Stack reset.
Run out at X amount of stacks! If you do ghost wolf/roll/blink/Speed pot/cat form/disengage when you are at near full health AND have... 10-15'ish stacks. (Numbers to be discussed)

2nd: 4+4
Did anyone have problems with killing 4th Spark yesterday? I guess skill and gear has improved. No dps class should ever have problem with 4+4. The second part of the answer is going 4+4 :-D. This will make sure we spend shorter time in last phase, with +5% damage taken on boss.

Niel

For me the brute force method is the way to go......I think we will struggle to reset all people ( I know I would struggle to do so as the time to run out and back would be fatal for some ).

The last phase would have gone a lot better if I had arrived there with more mana......this is entirely possible. I had been very frugal with heals done on the first rotation of phases.......and after the posts were down the first time I was back at 100% mana. We had a bit of a wobble at the start of the 2nd cycle after the tug in and this cost me everything. Anyway,arrived in last phase with only 30% mana. Without the emergency healing it would have been a lot more comfortable.

I think we need to look at CD rotation for final phase.......I think we need to use raid healing boost cd's first ( weakest to strongest in order and only called in as the raid HP requires ) and only after the healing cd's are all blown throw in the damage reduction cd's which will have more value as stacks get higher.

I know myself that with careful management of mana and no unexpected emergencies I can do a lot better in the last phase and it could have been stretched even further.......the damage is insane, but grouped up "everyone sharing the love" healing is way more efficient than spreading out that requires single heals on multiple people that use up time that is needed everywhere else at the same time.

I used Healing tide for the run in from the edge and this stabilised the raid nicely as we got ourselves sorted. I used Ascendence when called for a healing CD ( duplication of healing done shared amongst all in range ).......and spirit link went down near the end as we were choking for mana.


The brute force method might not seem the prettiest or most elegant solution.......but it is logical that with 2 healers the best output will be gained from getting everyone to "share the love" and also the best dps will be attained  from standing still and nuking like hell........it has a finite point of stacks of debuff that we can cope with but we showed that we can do it that way........and the more gear we get the quicker and easier it will get.

We only saw the last phase using brute force twice......and we killed it.

Anyway.....thank god we got it in the end ;)

Niel

One small additional comment regarding raid damage in sparks phase. I was seeing ranged people with large debuff stacks resetting after sparks were dead. Melee are obviously stuffed for resets until sparks are down.......but ranged can reset with every instant they cast without affecting dps output...........the lower the stacks, the lower the healing required as each spark aoe's on death and hence the less healer mana used. For me he spark and pillar phase is the part of the fight where I can conserve mana and try to build some back up........as mentioned above I did manage to get to the end of the first spark/pillar phase and had refreshed back to 100% ( from a low point of 43% right at the start of spark phase )...the gain can be seriously significant.......if this could be repeated it would mean going into the final phase basically full on mana.......and this would be so much easier ( not sure "easier" is the right word...but it will do for now ).

I am trying to train myself into the habit on this fight of hitting the space bar with EVERY instant cast I send out......the accumulated reduced healing required if we manage this across all ranged would be significant.

Anyway, all in it is a great challenging fight and one I have enjoyed despite the hours of wipes.

Oddbal

Need a bit of advise maybe from the tanks of RGT. Every time that sharp is coming back after kiting the ad to the edge of the platform and when I want to move back to drop my stacks I always seem to die :s. I save some cooldowns for it but even then I sometimes die :s

Mellisanda

I've been having some trouble with killing the 3rd orb, I must say.. If we're going for 4, I'll definitely need a hand on the 4th and the 3rd is really getting a bit too close for comfort, despite using trinkets and personal cooldowns.. Any suggestions are more than welcome!
Yaril

Whitey

Quote from: Oddbal;362291Need a bit of advise maybe from the tanks of RGT. Every time that sharp is coming back after kiting the ad to the edge of the platform and when I want to move back to drop my stacks I always seem to die :s. I save some cooldowns for it but even then I sometimes die :s

How many stacks of the debuff do you have at the change over?  

I'm usually in the same role as you and I have to use cool downs during the breath that hits just before the tank swap but on some of the earlier tries our dps just weren't getting the add down quick enough to allow the tank swap to happen before my stacks were too high to survive the breath and run out.

TeaLeaf

Quote from: Mellisanda;362301I've been having some trouble with killing the 3rd orb, I must say.. If we're going for 4, I'll definitely need a hand on the 4th and the 3rd is really getting a bit too close for comfort, despite using trinkets and personal cooldowns.. Any suggestions are more than welcome!
DPS pot for the 4th, trinket & personal Cd for 3rd.    Grab a tank to assist and take one of the nearside pillars.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Jesung

Quote from: Mellisanda;362301I've been having some trouble with killing the 3rd orb, I must say.. If we're going for 4, I'll definitely need a hand on the 4th and the 3rd is really getting a bit too close for comfort, despite using trinkets and personal cooldowns.. Any suggestions are more than welcome!
I usually struggle to get the last one down one my own, normally either Hal or Whitey help me depending on which side I am assigned to.

Oddbal

Quote from: Whitey;362303How many stacks of the debuff do you have at the change over?

Me and sharp are chaging when I have about 6 / 7 stacks and when i finally move out I have 9 if all goes well.