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General map editor thread

Started by Liberator, March 07, 2013, 05:04:17 PM

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Sparko

That's the same one I found sulks and it works a treat
Although the respawndelay is respawndelay = "15";
Also the one I found told you to create a init.spf too in the same directory although they didn't tell you anything to put in that file so not sure what that's all about

Benny, if you work out the revive script can you send us it mate

Cheers :)

sulky_uk

Quote from: Sparko;368497Although the respawndelay is respawndelay = "15";


works without the "":D

didnt mention anything bout inf in the one i found


I came into this world with nothing,
through careful management I\'ve got most of it left.

Sparko

Cool ok :)

I have found a problem, if you disable the AI in mp before you launch the mission it knocks out the briefing and tasks at the start of the mission :( if you leave the AI on its fine, am I doing something wrong anybody know?

sulky_uk

can you show me how to do the brief and description thing?


I came into this world with nothing,
through careful management I\'ve got most of it left.

Sparko

Quote from: sulky_uk;368548can you show me how to do the brief and description thing?

Yeah will do, I won't be around tonight but should be around tomorrow night, just give me a nudge on steam

sulky_uk

Bi have been kind to us...here is the list of all the scripts linked from BI's development feed

hope people find it handy

http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List


and weapons mods

http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines


and how to add arma 2 characters


http://community.bistudio.com/wiki/Arma_3_Modding_Characters









I came into this world with nothing,
through careful management I\'ve got most of it left.

sulky_uk



I came into this world with nothing,
through careful management I\'ve got most of it left.

Benny

I've built a mission using General Carvers revive, which I need to test tonight/tomorrow. Outside that I'll give this a try. The lack of dedicated server makes it a bit of a pain in the bottom.
===============
Master of maybe

Tutonic

Tonight's no good for me, but I'll be available tomorrow night for some map testing funtimes.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Sparko

I will be around tonight, I plan to be on arma anyway so give me a nudge if you need me

sulky_uk



I came into this world with nothing,
through careful management I\'ve got most of it left.

Sparko

i have set the revive script up on my mp mission and it seems to work :).......well i seem to be rolling around on the floor and screaming when i die so that bit works anyway.  Wont be able to see if i can be revived until someone is around to test with me.

Thanks for the link sulky :)

smilodon

I'll be around tomorrow for some mappiness happiness, if anything needs testing.
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

played mine with 8 players tonight...instead of 4 from last week..need to add more ai, lasted 1 hour and they avoided 30% of the the enemy troops


I came into this world with nothing,
through careful management I\'ve got most of it left.

Sparko

Revive script works perfectly, thanks to Sulky for testing with me :)

There are some variables that we can teak to our liking so its just a case of trying different things and seeing what we prefer.  Each soldier has 1 first aid kit, which means they can have 1 revive or they can 'heal' themselves once (cant remeber if this was the same in ARMAII)  Presumably the medic has infinite revives but havent tested that yet.  Should be around tomorrow for some more fun, but looking good so far :)