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General map editor thread

Started by Liberator, March 07, 2013, 05:04:17 PM

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Liberator

Editor is available, but there's not too many objects. Only two chopper types available to play with in medi or attack loadout, no planes yet. Had fun driving the quad around the airfield. Like the splash effects from grenades and the explosion from destroyed vehicles.

I used to do nice tight rudder controlled turns to take off the speed and height you're right, it's not reacting the same at all, yet.

But this is ALPHA and a pretty polished one at that, the missions are just showcases of the type of things to expect. I think the flight physics will be more tuned as we move to BETA. They are looking more for engine bugs at the moment I would assume, rather than fine tuning

Windows can be shot out of buildings now, building destruction will hopefully be a little better animated in final, but movement inside them has improved a lot.

Beware of the guard rails on balconies, they aren't solid yet.

Sparko

played about with the editor today got a nice little single player mission sorted so if you have finished the showcase missions give me a shout and i will send you it. you'll have to load it into your editor to play it so you will see what happens but its fun to play non the less....

sulky_uk

i made a little mission that smilo,oldie,benny and me tried tonight, needs a little tweak but its working, the editor is so much easier than the old one thank god


I came into this world with nothing,
through careful management I\'ve got most of it left.

sulky_uk

toby you can have my mission to try on boot camp, its got troops following set route with areas of influence, a target, patrol vehicles  an extraction and a respawn.  i can email it to you it you like


I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

Cool do you have dropbox?  if so stick in there and so we can all try it :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

sulky_uk

ok created a drop box, now what?


I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

Stick the file in the public folder then you can right hand click on it and it will give you the option to copy html link.  Send that to me in a PM and I will dl it
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Sparko

I have a nice mp mission taking shape with some surprises, even done a small amount of scripting, trouble is I can't complete it on my own :( so may need some help to test it fully as I can't get passed the second task on my own :(

Benny

Ideally you should save them as .pbo's if it's anything like the original Arma. They should be less than a meg so can be posted old school (email).
I too have tinkered and created, but I can't be bothered to work out respawn. So if someone gives me that then I'll post it up.

I cannot recommend enough for you mappers, use the UPS (Urban Patrol Script). It makes it less stagnant, you then balance that with probability of presence and spawn radius and it's an easy way of varying it on a theme so that you aren't replaying the same thing every time.
Define marker
Define unit with large spawn radius within that marker
Define probability so you may have varying numbers up to a maximum
Add the UPS script so they patrol the area at random rather than waypoints
===============
Master of maybe

Sparko

Cheers benny I will have a tinker with that. I was talking to sulky last night and I believe he has found a respawn script that has been tested and works.......Sulky?

Tutonic

One of the multiplayer missions (the one where you have to yomp it across the island to steal a boat/chopper) that ships with the Alpha has a respawn script built in - could we use that?

Ideally we need the old script which just incapacitated you, and ended the mission if everyone went down. I think I have it on my machine at home somewhere, I'll have a play in the editor when I get some time and see if I can get it working.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Sparko

found a tutorial for respawn script, i have added it to my current mission and it works perfectly.  Also managed to get my tasks and breifing sorted so just a few more tweaks then im ready for a full on test :)

Benny

Quote from: Tutonic;368454One of the multiplayer missions (the one where you have to yomp it across the island to steal a boat/chopper) that ships with the Alpha has a respawn script built in - could we use that?

Ideally we need the old script which just incapacitated you, and ended the mission if everyone went down. I think I have it on my machine at home somewhere, I'll have a play in the editor when I get some time and see if I can get it working.

I have the old respawn scripts but I couldn't be arsed. I was hoping there was a check box. I'll do it later this week and set up a proper revive map. I'm loathed to spend too much time on a game that is alpha and have to do it again later.
===============
Master of maybe

sulky_uk

benny i have a re-spawn script, that you saw working the other night  basically here it is, open a  notepad document in the arma 3 folder where mission is saved, place this in the document

respawn = "base";
respawndelay = 15;

save it as description.ext

go back to arma3

then add a marker on the map with the name

Respawn_west

and thats it

respawn are then at  that marker with a 15 sec delay..or what ever you want. Its in the post that i linked to here

http://www.deadmen.co.uk/forum/showthread.php?37855-arma-3-alpha-editor-guides


I came into this world with nothing,
through careful management I\'ve got most of it left.

Benny

Cheers Sulks, if I can't get revive working I'll drop that in. If I can, then it looks like we are go go go (or something equally punchy) :)
===============
Master of maybe