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General map editor thread

Started by Liberator, March 07, 2013, 05:04:17 PM

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Nuka

Alright, just seen this thread, very useful. Am in the process of making my first proper mission.
I only know my own ideas of other peoples ideas.

Sparko

Be sure to watch the tutorial vids :thumb:

BrotherTobious

Guys can I also ask that in future maps please can we remove the nightstalker from the ammo box.

Many Thanks
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

sulky_uk

It's a useful weapon as long as people don't use thermals, I thinks it is the only weapon with a built in range finder. I use it but don't use the thermals.

As you can probably tell by my low scores


I came into this world with nothing,
through careful management I\'ve got most of it left.

TwoBad

Quote from: BrotherTobious;399947Guys can I also ask that in future maps please can we remove the nightstalker from the ammo box.

Many Thanks
Gents, to do this in the virtual ammo box:

Open INS_revive\VAS\config.sqf

Scroll to the bottom and find this line vas_r_items = [];

Change it to vas_r_items = ["optic_Nightstalker"];


As a side note, you may have noticed in my last couple of missions i've been using a different box/create.  This is simple to avoid the normal contents being available and only being able to access the weapons etc i want the player to have.
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Chaosphere

Quote from: sulky_uk;399949It's a useful weapon as long as people don't use thermals, I thinks it is the only weapon with a built in range finder. I use it but don't use the thermals.

As you can probably tell by my low scores

We want neither thermals nor the built in range finder, really :) Nice to have someone designated with a standalone range finder for such things, IMO.

Ty for the good work TwoBad!
All our Gods have abandoned us.

TwoBad

Gents, another two scopes are to be added to the remove list please.

vas_r_items = ["optic_Nightstalker","optic_tws","optic_tws_mg"];
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Nuka

Hey everyone,

Just making another mission - Does anyone have a script or command line that would make enemies spawn in randomly and attack a town/objective that players would have to defend for about 15 minutes or so until the task is completed. I don't want it to be a whole mission, just a standalone objective. The mission I'm making is in the same style as my Weapon Cache one - you get to choose which objective to go to.

Cheers
I only know my own ideas of other peoples ideas.

TwoBad

Sounds like my Wave Assault mission :D
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Nuka

Slightly ;) It's not the entire mission though, just a part of it :D Do you have a script to make it work?
I only know my own ideas of other peoples ideas.

TwoBad

I do but it's a little bit complicated.  Think the easiest way to get you set up is to talk you through it on TS one night
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]

Nuka

Alright, It only needs to be a small version of that - a few waves of enemies come in one after the other, that last wave completes the objective. I think it was John that had a mission where you would have to defend a small town from enemies, they would come from loads of different directions. A few people have had a smaller scale "defend the town" objective I think. If its a huge script that I only need for one small task it might not be worth the hassle?
I only know my own ideas of other peoples ideas.

smilodon

I think that map was mine or I at least wrote a map that had us defend a hill top town from waves of enemies. The tools I used are part of the standard mission editor that come included in the game. They're modules that are simple to set up and spawn random AI from various marked spawn points. The only two issues I had were that it was not easy to turn the module off (buggy) and the enemy AI can only be instructed to move to a set location. Once there they simply stop, which is why we sometimes ended up with dozens of AI crawling around the damaged tank but not doing much else. It would have been nice to have had them converge on the town and them roam about looking for us.

Like a full on script though it's a complicated solution to a small problem and is designed to be the main part of a mission not a simple task.
smilodon
Whatever's gone wrong it's not my fault.

TwoBad

Well i know you've played my one Nuka, we have to defend a FOB.

I found a script online but it didn't quite do what i was after so have edited it to for my needs.

Random spawn location for enemies.
They are given a waypoint by the script (including setting them up for SAD etc).  Can give more than one waypoint if required.
Can spawn the pre-defined groups (in the editor) or create your own (as i did).
Set the spawn on a timer or when all the previous group are dead or a combination etc.

Plus a few other things
The Battle of Damnation Alley, 25th January 2015
\'You are hereby awarded the Military Cross, posthumously, for an act of exemplary gallantry during active operations against the enemy on land.\'
[SIGPIC][/SIGPIC]