The Organisation - what should we be?

Started by TeaLeaf, December 20, 2013, 12:56:43 PM

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BrotherTobious

I like Dead Men Walking Syndicate or Co. and Cartel :)   Not Synergy please not synergy
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

OldBloke

In the interest of not watering down our identity then we should stick with Dead Men Walking (we used Dead Men Warping on BGO but it was changed to reflect our 'brand').

To reflect our ethos of teamwork, what about Cooperative or Collaborative?
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Jamoe

Dead Men Corporation
... Coalition

My 2 UECs

Whitey

+1 for making sure it's the full "Dead Men Walking".

smilodon

Agreed with the Dead Men Walking brand rather than a variation.

As to the suffix  I agree with Oldie that we should go for a Cooperative type name. We'll also need to pick a type of organisation as mentioned in the OP. From the list we seem to have a choice of Corporation, Syndicate or Organisation. Syndicate suggests at tendency to criminal behaviour or piracy. While I think it would be good to leave or options open for turning a profit I don't think we should be openly 'dodgy' so Syndicate might give people the wrong idea. Organisation is described as a non descript blank template which personally I'm not that keen on. I like Corporation as it covers a multitude of sins. We can trade, bounty hunt, haul cargo, salvage, mine and explore as a corporation. We can also take on a few 'under the counter' jobs as well so we don't have to be good guys. Just my thoughts and it's very early days but my vote would go to

Dead Men Walking Cooperative/Corporation and our organisation type should be corporation or syndicate if we want to make ourselves out as suspicious :)
smilodon
Whatever's gone wrong it's not my fault.

Liberator

Dead Men Walking - Independent Traders

Lovely jubbly.

sulky_uk

Dead Men Walking, No job too small...except for that kidnapping job..sod that


I came into this world with nothing,
through careful management I\'ve got most of it left.

Tutonic

Quote from: Liberator;379693Dead Men Walking - Independent Traders

Lovely jubbly.

This.


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suicidal_monkey

Quote from: Liberator;379693Dead Men Walking - Independent Traders
that, with a bit of this
Quote from: Penfold;379329Morally neutrally erring on good with  a sneaky underbelly. That what I would go for Privateering over Piracy -  legitimised rape and pillage as it were
I volunteer for sneaky underbelly duty :norty:
[SIGPIC].[/SIGPIC]

TeaLeaf

I seems that the general favourite seems to be  "Dead Men Walking" for the organization name.    Although the version with Independent Traders was gosh-darned close! :roflmao:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tanales

I would like us to be [NG] - Neutral Good with a focus on

B - Bounty Hunting
E - Exploration
L - Logistics (refueling, mining, salvaging)
R - Racing
S - Smuggling + Information Running
T - Trade

Probably would need some of the other roles to protect the traders from pirates and so on aswell, but R S T go well hand in hand i would say.
Well racing would go well with all of the above, small fast ships to transport high value goods and information or hunting down bounties and explore new territory might give us an edge.
Hmm anyone read anything about cloaks for ships? :norty: could be handy if we go that way.

As for the name, i would go with Dead Men Walking, the short will look nice on the hulls and we aren't stuck with a name that might not fit us later on if we decide to take a different path.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

smilodon

just a few thoughts.

Seems Dead Men Walking gets the vote, but the spirit of Independent Traders also seems to encapsulate a nice ethic. While not as bumbling and incompetent as Del Boy and Rodney maybe their ethical compass would be a good fit for us. They were dodgy without being evil, they broke the law but there didn't seem to be any real victims, they knew real villains but weren't real villains themselves. So while we could run some perfectly legitimate mining and trading operations we could also dabble in the grey markets and under the counter assignments. So for example we aren't out and out smugglers but we do ship good with 'questionable' paperwork.

I don't think we want to be hard core role players but like in Eve things play nicer if an Organisation can have a plan and a set of basic principals. Unlike say our WOW guild where it's all about the raiding and social interaction, in games like SC things get a lot more immersive and Organisations are judged and interacted with, based on their 'in game' character. This is how games like Eve and BSGO are often played. It's not mandatory but it's surprising how many players adopt a play style. I think from what I've read the Devs of SC are pushing this immersive game play quite hard, hence the requirement to choose and alignment for our Organisation. It might have some effect on the game play for us and the type of missions we might get etc. Who knows.  If we do adopt a persona it would probably mean we'd have to agree not to get involved in things like outright piracy and assassinations or military contracts etc. of course what a dMw'er did under the radar would be their own business of course:whistling2: So dMw'ers who really like the idea of smuggling or the odd bit of piracy could indulge themselves without us having to become a syndicate of just pirates or smugglers.

Hold on.... I think I've just described the crew of Serenity :D
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

The other thing to remember is that neutral good is neutral good on average, so does not preclude the odd bit of fun.    You also need to remember that under the currently projected organization rules you will be able to join as many organizations as you want, and whilst each organization can set it's own criteria for membership, imo it is unlikely that a dMw organization would ban membership of other groups.

TLDR, I quite like the 'NG on average' approach, it gives us the flexibility to do lots of things, albeit that some will be nicer than others!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

Well we could follow MI6 and we could be dMw Universal Exports - which covers it all ;)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

suicidal_monkey

Quote from: smilodon;379779Hold on.... I think I've just described the crew of Serenity :D
Sounds like a decent tagline, only we may need a large number...
:cool:
"nine people looking into the blackness of space and seeing nine different things"
[SIGPIC].[/SIGPIC]