Hanger patch released

Started by OldBloke, February 18, 2014, 08:34:35 PM

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OldBloke

Go get it pilots :D

NEW FEATURES

NEW FEATURE: Moving targets added to Firing Range
NEW FEATURE: Freelancer cockpit updated
NEW FEATURE: Firing Range sound improvements
NEW FEATURE: Blue activate buttons added to Cutlass
NEW FEATURE: Additional Cutlass functionality added
NEW FEATURE: Ammo items now display in Holotable

KNOWN ISSUES

KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
KNOWN ISSUE: Cutlass does not display in Holotable
KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
KNOWN ISSUE: Hands offset when grabbing controls in Avenger
KNOWN ISSUE: Character must jump to access Constellation elevator platform
KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
KNOWN ISSUE: Engine missing from Aurora LX
KNOWN ISSUE: Freelancer cockpit glass can flicker

BUG FIXES

BUG FIX: Various geometry collision improvements
BUG FIX: Fixed first person mouse look in some cockpits
BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
BUG FIX: Resolved crash issue involving Cutlass
BUG FIX: Various ship animation improvements
BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
BUG FIX: Bullet impact and particle graphic polish
BUG FIX: Buggy no longer moves on its own
BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
BUG FIX: Can no longer exit buggy while it’s moving
BUG FIX: Weapon mount targets health adjusted
BUG FIX: Ball Turret re-added to the Super Hornet
BUG FIX: Resolved various crash and crash on exit issues
BUG FIX: File structure cleanup
BUG FIX: Holotable bug fixes & graphic updates
BUG FIX: Prevent weapon mount collision from becoming offset when fired
BUG FIX: Player no longer moves forward when sidestepping
BUG FIX: Resolved collision issue with Hornet tracker Rotodome
BUG FIX: No longer able to clip through Foot locker
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Nice, I'm off to look at the changes! :thumbsup:
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Awesome:

Cutlass:
-docking collar now opens (and you can jump through)
-rear ramp activated by small blue switch on rear right strut/leg (get close to it to activate)
-flight deck entry also via wing ladder activated by small blue switch on front left strut/leg
-upper turret seat now active and takes you up to the gun turret position
-never jumped off the wing of a starship before, but I just did!

Constellation
-P52 is missing!

Freelancer:
-liking the cockpit, much better vision and better layout (new pillar layout in particular improve the view)

Holotable:
-now shows more sections and details some power plants too


Textures look real nice and it is running much smoother for me at my resolution.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

Like some others, I'm a victim of the dark interior, flashing lights and broken textures on my Freelancer. Some Connie owners similarly affected it seems. Also, lots of people complaining that the lift is now bugged, dropping people between floors is a common complaint.

In all honesty I'm feeling a bit let down by all this. Rightly or wrongly I was expecting far better from the SC team.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Which graphics card are you using OB?    My Freelancer was a little dark on the exterior (almost black), but the inside was lovely.   I saw none of the afore mentioned screen glass flicker on the Freelancer.

Connie lift I know you have to jump onto the lift in this patch, but that was in the patch notes.    Didn't have any other issues with it tbh.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

I think the type of hangar you have makes a difference too, from what I read the Business hangar is the brightest, so I expect the lighting will change in time.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Whitey

It was a wasted download for me, the business hanger looks brighter (too bright?) but can't say i noticed much of an improvement on anything. The Avenger looks the same and has the same issue as previous release (offset hands on grip).  I was hoping I might have been able to play with the guns but still nothing I can use. Bring on the Dogfighting...

OldBloke

Quote from: TeaLeaf;381582Which graphics card are you using OB?    My Freelancer was a little dark on the exterior (almost black), but the inside was lovely.   I saw none of the afore mentioned screen glass flicker on the Freelancer.

Connie lift I know you have to jump onto the lift in this patch, but that was in the patch notes.    Didn't have any other issues with it tbh.

I'm using an AMD HD7970. The broken lift is the hanger one I believe, not the Connie's.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

I'll check the lift in my hangar to see, didn't use it this morning.

Sent from my Nexus 7 using Tapatalk
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Sparko

Only difference for me was the gun now has sound :blink:

Couldn't honestly see any other difference so not sure what the rest of the 800mb+ update has done.

The hanger has always seemed rather dark for me and then extremely bright whilst walking around the exterior of my ship but I had originally put that down to me being too lazy to adjust my monitor settings, but that may not be the case judging by some comments on the RSI forum.

smilodon

I believe that the 800mb is a redownload of the whole hanger module rather than a patch. Apart from the Xmas decorations going away it all looks much the same as before to me.

Sent from my Nexus 7 using Tapatalk
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

Quote from: OldBloke;381576Also, lots of people complaining that the lift is now bugged, dropping people between floors is a common complaint.
Tried mine this morning and didn't see a problem, but that's no guarantee that there isn't a bug in there somewhere!  

They do seem to have done something to the hangar code though, it is definitely running better on my nVidia graphics system, the previous hangar was a little jerky imo whereas this iteration seems to run smoothly now at my settings (2560x1600 with quality set to High).

Overall I think we need to remember that the hangar was something to let us to see the ships during crowd-funding and as an interim for the DFM.   We're still pre-alpha at the moment and they're still working on a huge amount of basic stuff.    From what I have read, now that numbers of devs have increased since the start of the year, they have moved into their 'agile development' mode and have a number of teams working on different aspects and all  moving them forward together.   In the next 6 months I'm expecting a lot more of the known ships to be released, the DFM and by the end of the year the PU should have been tried and tested through alpha and possibly even into beta.  

Anything we're getting at the moment I'm treating as a bonus, but I can well understand the frustration if you load up the hangar and see a problem - so far I've been lucky and escaped that side of it!    

One of the dangers of this crowd-funded route is that the game becomes a victim of its own expectation.   We have built up such hopes for this game and people are so committed to it that we're in danger of setting our expectations at an unattainable level.   We just need to remember that during a normal development process we never get to see this stuff, so it really is a bonus to see anything at all.   We then just need to trust that the $ raised so far is not used to fund a month-long all-expenses paid SIG Employee Convention on Necker Island!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Vargen

So far I love my ship choice. Everything looks amazing.

My computer doesn't seem to be cutting it though. This pre-alpha is harsher than what we can expect, but I'm getting a lot of motion blur when looking around.

Sent from my GT-I9505 using Tapatalk
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1


Sparko

Quote from: Vargen;381652So far I love my ship choice. Everything looks amazing.

My computer doesn't seem to be cutting it though. This pre-alpha is harsher than what we can expect, but I'm getting a lot of motion blur when looking around.

Sent from my GT-I9505 using Tapatalk

What are you running Vargen?

I had the motion blur on a quad core, GTX 560, but not any more since I upgraded

Vargen

Quote from: Sparko;381653What are you running Vargen?

I had the motion blur on a quad core, GTX 560, but not any more since I upgraded

i7 3610QM
Geforce GTX 670M 3GB
8GB memory
Battle.net - Varg#2301 | Steam - Varg1983 | Origin - Varg1983 | Warframe - Varg1