Arena Commander V.8 Delay

Started by vobler, May 29, 2014, 06:30:36 AM

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TeaLeaf

The official list of what was done yesterday, some of which obviously has not yet been through the full QA as it was reported yesterday as 'claimed fixed' and is shown as outstanding in this overnight post from RSI:

https://robertsspaceindustries.com/comm-link/transmission/13902-Arena-Commander-V8-Daily-Bug-Update-May-29-2014

QuoteGreetings Citizens,

As promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today’s list is longer than what appeared yesterday: it’s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you’re here to play (and help us test this game!), and we’re eager to let you. We are anticipating having these issues resolved very soon.

Blockers

Dogfight Module â€" Multiplayer â€" Camera â€" After respawn character is stuck looking up
Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

After respawning, the player immediately blackout, couldn’t get back into gameplay
Character shakes and twitches when freelooking left or right in any cockpit
Free look does not work in Single Player in the Hornet
Server put into a bad state after round end, unable to accept further player connections or recover
Aurora â€" Crash after 3 deaths from border in 3rd person
300i does not seem to be able to lock / fire missiles in multiplayer
Cockpit camera shakes when seated in DFM Aurora

Major

Dogfighting Module â€" Vanduul Swarm â€" All Maps â€" Animation â€" Missing flight animations for the pilot in the cockpit when flying the Aurora

Moderate

300i â€" The player character’s hands are contorted in the cockpit view
Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!

Vanduul Swarm â€" Display drivers can crash when Vanduul spawn or blow up
Battle Royale (Crash) â€" While Flying (Shader)
Vanduul Swarm (Crash) â€" Shortly after missile lock
All Maps â€" Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing â€" they eventually appear
Crash on exit after returning from DFM match
Character is unable to exit DFM Aurora bed if helmet is on
Gforce animations are not playing on the pilot in any of the ships
Character and parts of cockpit interior vanish while accelerating
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tutonic

Excellent, though there are still some nasty ones on that list.

Amusing to think that had this been an EA published game, it probably would have been released in this state....
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



TeaLeaf

@ 10:14:20 this morning

Quote from: Travis Dayall issues fixed save for lag, animation strangeness, gforce, and server in a bad state

looks like all the animation bugs are actually related to a single root

The guys here in LA have also been adding some extra pretty things.  :)

Later guys, see you tomorrow

hopefully with a better update

can't wait to wake up and read my emails from the UK
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Allegedly an update, from the chat roll - I did not see the mod/dev chat directly so am not 100% on this info.

QuoteIllfonic is working on the animation issue which is causing half the bugs (they found out they were all related). The Foundry 42 guys are handling the gforce blackout on respawn issue, they'll have an update in the morning (US time), those are the only big critical bugs left for single player. Multi player netcode is still a mess, and will be fixed at a slightly lower priority to get single player to everyone.

I'm thinking next week, towards the end of the week as I can't imagine the netcode synch issue is going to be a quick fix.  It's the area of one cry-engine that they were having to totally rework (a couple of months ago) as it did not do what they needed, so it is no surprise that there are some issues with it now that they are approaching the DFM release.


....and in other news, let's take a look at the teleprinter:

Quote from: OldBloke;384712I've advised him that any time after Tuesday 3rd June is good.


Oldbloke  1 - 0  Persistent Universe
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tutonic



Oldie wants the release delayed. Sudden appearance of horrible new code bugs delay release.

Coincidence?




Sent from my GT-I9305 using Tapatalk
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Doorman

What's a Vanduul? :unsure:










     

BrotherTobious

Quote from: Doorman;384762What's a Vanduul? :unsure:

Alien race in the SC universe there have been battle but some peace is showing in pockets across the galaxys.

Sent from my Nexus 4
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Doorman

Quote from: BrotherTobious;384763Alien race in the SC universe there have been battle but some peace is showing in pockets across the galaxys.

Sent from my Nexus 4

Not to be completely trusted then? Gothcha. :)










     

TeaLeaf

Update at close of play yesterday.

QuoteGreetings Citizens,

The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.

What happens next? The Arena Commander team will be working through the weekend to test this build, and fix any issues as they are found. Next week, we will have another “go/no-go” meeting with the worldwide development teams. Our next update will be on Monday and we will continue to update you on any issues and their impact to the schedule then.

Even if tonight’s build is the one you end up playing, it needs to be put through its paces by QA to ensure that we haven’t introduced any new issues. We have team members from around the company scheduled to playtest this weekend in order to verify the integrity of the build.

Meanwhile, we’ve seen posts from some backers wondering why they’ve only seen images of the Hornet in Arena Commander. To put that to rest, Zane has captured images of all three ships in action! These are unaltered screenshots, taken within the game itself (from a camera in back of the character head.) We’re very proud of how this game is looking!

The team has also put together a short teaser showing some of what you’ll be playing soon. This, again, is 100% in-game footage. You’re looking at Arena Commander’s AI battling each other in real time! Check it out below.

300i


Aurora


Arena Commander Sizzle
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

More from the RSI chat roll on the website.

Quote from: RSI Chat RollFighting Falcon: @Travis: Is it correct that the graphics hifidelity between HangarModule and ArenaComander is like night and day - and that AC is the real preview of what to expect in the final game - so in other words we haven't seen nothing yet?

Travis Day @Fighting Falcon - Yes, this is going to get waaaay better, we've yet to really push the bounds of what is possible
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

sulky_uk

as far as the gfx goes, as long as i can turn off motion blur im happy


I came into this world with nothing,
through careful management I\'ve got most of it left.

TeaLeaf

You'll be able to turn it off, but you'll still need more CPU power.   The dev chat is full of 'cpu bound' comments.  I'll be waiting until 2015 launch and then seeing what is available to upgrade my current i4770K if it does not have enough grunt.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Sneakytiger

i'm looking at a z97 board thats gonna be compatible with the haswell and the new broadwell chipsets
so series 9 board

http://rog.asus.com/317132014/maximus-motherboards/maximus-vii-hero-your-2014-rog-upgrade/
battle.net: Sneakytiger#2501
steam: -=[dMw]=-Sneakytiger
Epic games:Sneakytiger
Xbox:Sneakytiger

Gorion

Unless you're going insane with overclocks, those RoG boards are overkill.  A mid level asus/gigabyte board will still cater for decent overclocks.
Guild Wars 2 - Characters: Dragelis / Estril / Viliona
Battle.net - LydonB#2167
Warframe - LydonB

Sneakytiger

i'n future proofing m8 thats why i'm going for a top end board want it to last me for at least 5 yrs
battle.net: Sneakytiger#2501
steam: -=[dMw]=-Sneakytiger
Epic games:Sneakytiger
Xbox:Sneakytiger