cs_waterside

Started by Anonymous, May 09, 2004, 09:17:46 PM

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Anonymous

cs_waterside is a lovely map full of possibilities. From CT spawn there are a multitude of attack permutations. However, these all end at the house so the Ts objective is really to defend a point objective (the house) so the map should be OK with small or large teams.

CT Spawn looking left (1 high, 1 low (by tree) and 1 straight approach to house)


CT Spawn looking right (another straight and another high (see rope) approach to house)


House at end of left high approach


Underneath house at end of left low approach


House at end of left straight approach


House at middle of right high approach


House at end of right high approach


both the Ts and the CTs can get onto the roof however Ts will have to be fast or they will get picked off :)

It looks like a fun map, scope for rushing, scope for sneaking, scope for delaying and diversionary attacks and lots of places to be ambushed.

Have a look and let me know what you think. The only downside is the size of the download file (26 Mb unzipped so if you join my server you better have a fast connection).

If you have a slow connection you may wish to cosider the zip file which is a slightly better 14Mb.

I love it, but does it suit TCS? I think so but let's hear your opinions :)

Salvatore Buttafacio

:thumbsup: looks good , worth a try  ^_^



Doorman

This map should DEFINATELY be tried out on the hook. Everybody d/l it now!  :dmw:










     

OldBloke

Looks good. I'm DL'ing now.

While I'm waiting ....

How does the inside work out? Is it too easy for the Ts to camp the hossies?
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

TeaLeaf

Warning:
I had a dialler and a nasty exe file pop up whenI went to the zip link.  Eventually after closing all the windows I got back to the filefront download and insitiated the download of the map file called cs_waterside.zip.

Be careful out there.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

OldBloke

I've configured Homer to run this map alone.

Get testing ppl.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Doorman











     

GhostMjr

dl ty for letting us know bb :)

-=[dMw]=-GhostMjr

Anonymous

Well, a lovely map with a couple of major flaws :(

There are a couple of spots where you get frame drop and there is an area at back left of house (as seen from CT spawn) where the two teams become invisible to each other. It is a shame as otherwise it could be a great TCS map.

Wonder if we can get the author to fix it or give us the mapfiles for Smite to play with :)

Doorman

/|\ He's said it all really. No particular bias as far as I could see. Shame about the glitches.










     

Benny

add the disappearing bit by the waterfall, the hottub, and the inescapable (nearly) hottub antics and you're laughing.

Burn it, kill it, then drown it.
===============
Master of maybe

Maus

There's another disappearing area on the other side of the house too, unfortunately. Entities are badly optimised too, leading to bad choke for me.

/me is picky

Anonymous

I've emailed map author in hope that he will release a newer version :)

Doorman

Don't forget that a/some T spawn point/s are outside the 'buy' area.










     

Anonymous

QuoteOriginally posted by Doorman@May 10 2004, 11:18 PM
Don't forget that a/some T spawn point/s are outside the 'buy' area.
Wasn't aware of that - I'll send a further email. Thanks Ron