AWP rant!

Started by sheepy, January 06, 2003, 08:59:20 PM

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sheepy

:x  over the last few days i have seen a lot more of the awp on the MH  :x

every time i question this i am meet with the reply "but there 4 rounds ahead" this is quite frankley bllx. there is NO need to pull out an awp every time u go a few rounds behind. the way to do better is to start to work better as a team. in my opinion the awp shouldnt b used till your AT LEAST 6-8 rounds behind. and if this is the case there should have been a team reshuffle anyway so there is really no need for the awp on the MH.
/ rant
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

Armitage

the game finished 8-2 so not sure how we are going to wait for a 8 round lead when there is only time to play 10 in the whole game :roll:

The game Sheepy is "ranting" about, was milita and as far as I am concerned the rules state that after a 4 round gap the losing team can buy an awp. which happened on this occasion. after the round was won. I dropped the gun a bought a colt. so just following the rules. and we could reshuffle. but we hardly had lots of T falling over there self to be slaughtered :cry:

the game did balance in the end with teams of 4v9. and we just out rushed them. I know the awp is a over powerful gun. but sometimes it can just win won game for a team with a major cash flow problem, letting the buy some thing a bit better than a mp5 saving moving so many players a bit later on in the game.

TeaLeaf

Everyone is entitled to their opinion Sheepy, so rant away mate - there's no charge  :D

The AWM post is here:

http://www.deadmen.co.uk/forum/viewtopic.php?t=536

The over-riding rule for the AWM is that it must NOT hinder gameplay.

If in doubt, re-read section 3.1 and 3.2 of that post again.

The Admins are watching and the ability to purchase an AWM can be removed by a server Admin if it is abused - you might even earn a comedy 'server slap' for your troubles  :lol:   So please everyone, use your best judgement before purchasing or picking up an AWM.  The AWM is NOT wrong, it's just that we need to be careful not to wreck games when we use it.

And remember, the 4 round thing is not a rule, it doesn't even get a mention in the executive summary  :D ......it's just a guideline to try to help you interpret what the minimum acceptable conditions for useage 'might' be.

Thank you.

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

sheepy

im not just on about that one map it had happend for 2 or 3 maps on the trot, as soon as a team gets 4 rounds behind  they use it as a licence to use awps, where as it shoudnt b. cim sumed it up nicley on aztec erlier, "wait will ur 4 rounds behind then think thrice" eg think long and hard about using an awp, as there were 3 on the loosing team at one point. this gun has its place but really the teams should have been swaped a lot b4 it got to this state.
[quote=smilodon;228785]
Sheepy appears and begins to stroke my head. According to his slurred drunken speech I am "lovely and like a fuzzy felt". Thankfully he soon leaves and passes out somewhere. [/quote]

JB

Tbh.. if one team is obviously running away with the game(6 - 8 lead) then teams should be being swapped and not moaned about the awp.

 
 

TeaLeaf

QuoteTbh.. if one team is obviously running away with the game(6 - 8 lead) then teams should be being swapped and not moaned about the awp.
JB is right....... and this is exactly what the AWM Rule says in 3.2.  I encourage everyone to read it.  Again.  :D

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Stryker

I take it you were shot a few times sheepy?  perhaps through a lack of the ability to adopt your tactics, duck and cover?

The game style changes are extreme to say the least when a team whips the awps out... quiet enjoyable as things tend to slow down.... buy some smoke and flash bangs dude.... and quit tryin to catch bullets in yer teeth.... failing all that, run and tell mommy.
-=[dMw]=-Stryker

FBG

i think lately that there have been a larger number of players on maps resulting in far higher numbers of games rounds. This has the knock on effect of it taking longer to adjust the teams as well. Never have i seen it so packed!

Is there a post somewhere with recomendations on how to stack teams on certain maps? i know it involves more than just numbers, i.e. skill. but some maps just need more players on a team. Last nights inferno?? showed that, i think we had 5v9.

Also just because the scores start to even out a bit doesn't neccessarily mean that the teams should be evened out either.

Yes the awp has been out a bit but come on sheepeh its not like this hasn't always been the way its used. Just i fear you got the first shot in the head so to speak.
-=[dMw]=- Flibber Meister

DogMeat

You (the generic "you", not just sheepeh) might want to consider using other scoped weapons in circumstances where you're not far enough behind to use the awp "legally".  I've heard it said a few times "oh, I'm no good with  that weapon" when referring to other scoped guns, but two members of a team using them - covered by someone with a faster firing gun to discourage rushers - can either defend against or pick off attackers even when the odds aren't in their favour.

Just because you're no good with it right now doesn't mean you should never practice and get better...   8)
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.

TeaLeaf

QuoteJust because you're no good with it right now doesn't mean you should never practice and get better...   8)
Hey - Welcome back from your Christmas sojourn Doggers!  :D

I can only back up Dogger's above comment - I used to be completely crap at sniping.  The only way to get better is to keep trying.  Those on de_dust later last night might wish to pass on their experiences of my Scout, their head and a lot of spectating time  :lol:

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

FBG

and remember, you can awp with a scout if you prepare the enemy nicely first, a couple of grenades and covering fire goes a long way, say keep back and then move in for the kill. A scout hit does 40+ damage, which i think you'll find a lot of people will be on after a min of play.
-=[dMw]=- Flibber Meister

Stryker

Quoteand remember, you can awp with a scout if you prepare the enemy nicely first, a couple of grenades and covering fire goes a long way, say keep back and then move in for the kill. A scout hit does 40+ damage, which i think you'll find a lot of people will be on after a min of play.

No you cant FBG.  On sheepys request we are removing all weapons that could... well be used as a weapon and inflict harm  :lol:
-=[dMw]=-Stryker

DogMeat

New PCS Rules (As Amended by the -=[dMw]=- Health & Safety Representative)

1.  Protective eyewear to be worn at all times.
2.  Ammunition is not to be carried by individuals.
3.  Each team is to be accompanied by a properly trained and qualified ammunition handler.
4.  Weapons may only be carried by personnel certified competent in weapon handling techniques.
5.  On spotting the enemy, weapon handlers should apply to their team leader for one round of ammunition in order to shoot the enemy.
6.  Provided the round application is countersigned by the designated team leader, and is accompanied by proof of competence in weapon handling, the application should be passed from the team leader to the designated ammunition handler.
7.  The ammunition handler is to record the details of the issue of a round in the Round Issue Register, which is to be kept offsite in the registered clan office.
8.  Provided that these details have been recorded, and the weapond handler is equipped with the appropriate weapon for the type of round being issued, the ammunition handler may issue the ound to the team leader.
9.  The team leader is to record the receipt of the round in the Round Receipt Register, which is kept offsite in the registered clan office.
10.  Once the receipt of the round has been recorded in the Round Receipt Register, the team leader should enter the details of the round and the weapon handler designated to receive the round in the Round Issue Register, which is to be kept offsite in the registerd clan office.
11.  Having ensured that the weapon handler's weapon handling certificate is current, the team leader may issue the round to the weapon handler.
12. Once the round has been issued, the weapon handler may move to a position previously designated as the Round Firing Point - details of all designated Round Firing Points are held in the Round Firing Point Register are held in the registered clan office - and load the round into the appropriate weapon.

.../contd on page 2
[SIGPIC][/SIGPIC]
Some pixies. No cars. No talent.

albert

QuoteI take it you were shot a few times sheepy?  perhaps through a lack of the ability to adopt your tactics, duck and cover?

I think what also happend here (correct me if I'm wrong) Sheepy rightly called for a couple of us to change to CTs from Ts, Tufty and myself did so immediately. Sheepy swapped from CTs to Ts and the CTs prompty proceeded to AWP the Ts from the roof of the hossie building, sheepy inclusive.

There were actually 9 or so CTs vs 5 or 6 Ts before all the swapping, and us Ts were all staying well away from the AWPing CTs and winning the rounds. Perhaps a change of CT tactics rather than AWPs would have made the difference.

All those who desire the AWP should stop and think, and aim to learn to use a scout well instead. That way you save cash, learn a new skill and noboday moans about you buying a scout do they?  :lol:
Cheers, Bert

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)