HEROIC Hagara the Stormbinder - DEFEATED 04/03/12

Started by TeaLeaf, December 19, 2011, 11:40:22 AM

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TeaLeaf

#30
Really solid progress on this boss last night, Sunday we'll be fine tuning and going for the kill.

Standing Rule:
We run clockwise from the portal on all phases and with all targets.

Phase 1 - Shattered Ice
Good job to Miicroid and Puja for the regular use of grounding totems use here.  It saves a shed load of damage. Shattered Ice is always cast either right before or right after Focused Assault and it does 80,000 damage, so a Lance soaker with 4 stacks will take 160,000 damage if this is not caught.

Phase 1 - Ice Lance
Buddy system worked well, but we need to watch for lances spawning close to boss on pull when we tank boss at edge.
Note:
-when a pair take turns soaking, do not stand next to each other, any splash damage from the lance hitting your partner (the soaker) and you will refresh your debuff and not allow you to let your stack expire.  Make sure one is maybe 5 yards closer to boss, then other can either run in to soak, or sideways out to avoid, the closer one does not have to move at all.

Phase 1 - Ice Blocks
Generally we handled Ice Blocks well, but we need to make sure they are dropped absolutely right.
-Healers note: ice blocks can cause LOS issues, so make sure you get LOS on the tank!!
-perhaps pre-set for blocks to one side of boss, then healers either behind or to other side?


Phase 2 - Lightning:
ALL ranged & healers to middle as we enter lightning phase
Non-runners leave and head to middle when add is at 35% to avoid getting chained
Note:  People in middle, watch for circles on floor - GET OUT of them!!

Chain Gangs:
Torgen & Leggs handle all of the left 1/2 circle using self-speed buffs
Right side: MT + 1 handle first 1/4; then 2 ranged run out to handle last 1/8th (final 1/8th was done by Torgen/Leggs completing their 1/2)


Phase 2 - Frost
All killed first pylon
Tank, 2 healers and melee dps all run around
Ranged DPS plus a healer remain at Pylon 2 until it is dead, then kill Pylon 3, then Pylon 4 etc.
-ranged avoid ice walls by taking ONE step into bubble then out again when wall has passed
ALL dispells are done when player steps into the bubble to avoid spreading slowing patches


Phase 1 - Re-entry
We need to tighten up on where we regroup so that we have ranged & healers not too far away from the boss and properly spread around.   We wiped on our first good entry into P1 after a lighting phase by not be able to properly soak the lances due to poor positioning.
Lesson: Pre-set soak positions and return to them!


That's it, we basically did all parts of the fight last night and got pretty solid tactics on each of them.  We just need to string them together into single pull to get to enrage.  The only remaining question will then be whether or not we need to drop to 2 healers, but I am hoping that we'll get the kill with 3.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

Phase 2 - Lightning:
ALL ranged & healers to middle as we enter lightning phase
Non-runners leave and head to middle when add is at 35% to avoid getting chained
Note:  People in middle, watch for circles on floor - GET OUT of them!!

Chain Gangs:
Torgen & Leggs handle all of the left 1/2 circle using self-speed buffs
Right side: MT + 1 handle first 1/4; then 2 ranged run out to handle last 1/8th (final 1/8th was done by Torgen/Leggs completing their 1/2)

I was expecting massive deaths in this phase. This did not happen. Correct use of single target heals on runners makes this eazy.

Leggs

During the ice phase (4 pillars ) i don't know about the other melee but i was able to do more damage following the same tactic as the range, where i would just run around the wall every time it came around, it only took a couple of seconds if timed right.
For me personally it meant i could keep my combo points and also keep up poison stacks aswell as having more uptime - So for at least me i would also like to stay with the ranged group that picks each pillar off one at a time.

Azunai

Quote from: Leggs;345284During the ice phase (4 pillars ) i don't know about the other melee but i was able to do more damage following the same tactic as the range, where i would just run around the wall every time it came around, it only took a couple of seconds if timed right.
For me personally it meant i could keep my combo points and also keep up poison stacks aswell as having more uptime - So for at least me i would also like to stay with the ranged group that picks each pillar off one at a time.

I thought of this too. Why exactly should melee run around if we can make the whole ordeal a lot faster by doing the same as ranged? :-)
or Garrit, or Torgen. Also, Livestream.

Niel

I think it doable to split into smaller groups of 3-3-4 with a healer each and take a pillar each and dance around the ice walls as they come around......so maybe nuke 1 down then drop 3 at the next ....3 the one after and 4 at the last.

As a healer i found it a little tricky timing heals with the dance around the ice walls....but practice makes perfect and certainly doable.

Assigned groups to posts would also make the positioning required for all groups obvious and none of the silly out of range issue that i had last night a couple of times.

Azunai

Quote from: Niel;345311I think it doable to split into smaller groups of 3-3-4 with a healer each and take a pillar each and dance around the ice walls as they come around......so maybe nuke 1 down then drop 3 at the next ....3 the one after and 4 at the last.

As a healer i found it a little tricky timing heals with the dance around the ice walls....but practice makes perfect and certainly doable.

Assigned groups to posts would also make the positioning required for all groups obvious and none of the silly out of range issue that i had last night a couple of times.

Or split into 2 and do 2 each :-)
or Garrit, or Torgen. Also, Livestream.

TeaLeaf

Frost phase
Officer discussion last night thought that a solution to the clockwise group's troubles might be to see if we can split into 3 groups instead of just 2.   This might reduce the volume of mis-dispells and stuff on the floor.  (With 3 healers, 3 groups seems more logical than 4 groups)

Group 1 & Group 2 DPS pylon 1.
At 35% on Pylon 1, Group 2 head off clockwise to Pylon 3 and kill it.
When Pylon 1 dead, Group 1 head clockwise to Pylon 2 and kill it.
Group 3 head anti-clockwise to Pylon 4 and kill it, then help finish Pylon 3.

Group 1: MT, melee plus a healer (4 people total)
Group 2: Ranged DPS plus a healer (3 people total)
Group 3: Ranged DPS plus a healer (3 people total)

Lightning Phase
We struggled to chain properly last night.   Proposal is to keep using 2 melee for the clockwise 50% (usually Torgen/Leggs) and then MT + 1 to do the remaining anticlockwise chains.  The hope is ot simplify healing by reducing the number of people possibly chaining in or out.

Lance Soaking Mechanic
We had some misunderstanding of this mechanic which killed people regularly last night.   Please remember, in order to let your debuff stack tick off and reset, you cannot be within 3 yards of anyone else who is soaking.    Each time someone soaks a lance there is an AOE splash damage area which if it hits you refreshes your debuff stack and adds to the stack you have, so we need to make sure soakers are properly spread and not stacked on top of each other!  This is why at the start of last night we talked about having a static 'forward' soaker and a mobile soaker at least 5 yards behind the static soaker.

Errors
Logs look nasty with way too many avoidable deaths.  If we're to progress at all on this fight we *have* to be able to avoid these simple errors.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

hubbah

#37
Seeing TL said he did not have the time to check logs etc this week i thought i would make a little break down. If i have abit more time later on today ill add more data but im going into a meeting in 12 min :P

Try 1 lasted 2:00: ( Healers died on Ice Wave)
Amber killed by Ice Wave â€" 121960 damage
Jas killed by Ice Wave â€" 115163 damage
Rest died from no healing on big group.

Try 2 lasted 1:09 ( Tank died from Focused Assault )
Halbarad died from focused assault ( 3 hits 40k each )

Try 3 lasted 1:09 ( people died from lightning conduit)
Jesung died from lightning conduit
Hubbah died from lightning conduit
Etc etc

Try 4 lasted 1:01 ( Tank died from Focused Assault )
Halbarad died from Focused Assault ( 3 hits between 46k and 30k )

Try 5 lasted 1:15 ( people died from LC )
Jesung died from lightning conduit
Leggs died from lightning conduit
Etc etc

Try 6 lasted 2:40 ( Tank died from Focused Assault )
Incendia died from Lightning conduit
Halbarad died from Focused Assault.

Try 7 Lasted 1:19 ( Healer died on Ice Lance )
Puja died from Ice Lance / shattered Ice

Try 8 lasted 2:33 ( healers died from Ice Wave )
Jas died from Ice Wave
Amber died from Ice Wave
Rest died from lack of healing in big group

Try 9 lasted 2:40 ( People died from Icewave )
Jesung died from Ice wave ( 108k hit )
Halbarad died from Ice wave ( 49k hit )
Jas died from Ice wave ( 126k hit )

Try 10 lasted 2:45 ( Tank died from Focused assault, ressed and people dieing on Icewave )
Halbarad died from Focused Assault ( 3 hits 40k each )
Tank got ressed and then:
Leggs died from Icewave
Amber died from Icewave
Incendia died from Ice wave
Halbarad died from Focused assault

Try 11 lasted 3:15 ( tank died on focused assault )
Halbarad died on focused assault ( 45k, 39k and 23k with 20k overkill )

Try 12 lasted 1:12 ( people died from Lightning conduit )
Hubbah died from Lightning conduit
Teaell died from lightning conduit
Incendia died from lightning conduit

Try 13 lasted 1:14 ( people died from lightning conduit )
Incendia died from lightning conduit
Hubbah died from lightning conduit
Halbarad died from lightning conduit

Try 14 lasted 3:10 ( healer dieding from Icewave & tank from focused assault )
Amber died from Ice wave ( 73k hit )
Microid  died from icewave ( 88k hit )
Jesung died from icewave ( 12k hit )
Halbarad died from Focused Assault ( 3 hits 40k, 51k and 21k )

Try 15 lasted 2:20 ( weird wipe )
Jesung dies from Ice Lance & ressed
Jesing died from lightning conduit
Amber died from Ice lance
Halbarad died from Focused Assault

Try 16 lasted 2:20 ( healers died from Ice Wave )
Puja died from Icewave ( 27k hit )
Amber died from Ice Wave ( 33k hit )

Try 17 lasted 3:14 ( healer died on Ice Wave and tank on focused assault )
Puja died on Ice Wave ( 140k hit )
Halbarad died on focused assault ( 35k hit 3 times )

Try 18 lasted 4:37 ( people dieing on Ice Lance )
Jesung died from Ice Lance & shatterd Ice
Puja died from Ice Lance

Try 19 lasted 2:14 ( tank died from focused assault )
Halbarad died from focused assault ( 40k hit 3 times )

Try 20 lasted 1:08 (People dieing from Lightning conduit)
Teaell died from Lightning conduit
Incendia died from Lightning conduit
Leggs died from Lightning conduit

Try 21 lasted 2:00 ( people diing from Ice lance / shatterd ice and healer on Icewave )
Micro died from ice lance
Jesung died from icelance
Puja died from Ice wave
Rest from lack of healing ( watery entranchment )

Try 22 3:49 ( Dieing from Icelance )
Jesung died from Icelance / Shattered ice
Hubbah died from Ice Lance
Teaell died from Ice Lance

Try 23 2:26 ( healers dieing from Watery entrenchment & Ice wave )
Jas died from Watery Entrenchment
Incendia died from Watery Entrenchment
Amber died from Ice Wave

As you can see all of these wipes could be avoided if people were abit quicker on there feet.
Not sure how the lightning conduit wipes were caused but im guessing lack of healing ( out of range?, Stacks to high?, dont know so if anyone does please post here :) )

And 1 more think the DPS is on the lowish side atm, if this goes up the forst / electric phase will go alot smoother ( if we kill the add quicker less debuff stacks / quicker on the frost things less time to get caught by a wave .. etc )

Jesung

#38
Well where I personally failed several times was with the Ice lances. I was standing to close to Puja and taking his stacks also then Shattered Ice was hitting me for obscene amounts.

Also mentioned about the lightning phase is that Hal was dragging the lightning into the group in the middle after we had completed our side thus making the healers job harder as the middle group is taking unnecessary damage and it also messed up Teaell's an Incendia's job of connecting the conduits.

Leggs

Ice Wave -> 9 total wipes
Players hit
amber 5
jas  2
hal 1
leggs 1
incendia 1
jes 1
micro 1
puja 3

Focused assault -> 6 total wipes - most of these were earlier attempts

Ice lance -> 5 total wipes
4 of these were Jes who has said he was standing too close

lightning conduit -> 5
if I remember right only 1 of these was me and Hubbah failing to make it round

NOTE: there was overlaps which explains more wipes than attempts. These figures are probably not 100% correct ( i haven't checked ) but should give a rough show

hubbah

I really hope people have checked out the data ( i know it aint as flashy as TL always puts it up, but seeing i dont have all the time in the world at work atm this was the best i could do for now :P ).
And Leggs made a nice overview that contains all data as well!

I think the kill for this is within our reach if we just focus up and move from stuff that kills us :) Or at least we can get to a stage where the boss enrages :P

If you havent checked it out please scroll down and see what error's you made that could have been avoided ( if you made any ofcourse ) and see where we can aprove!

Hope to see you all tonight, i have to get back to work!

/High Five
Hub

hubbah

Im scrolling abit trew the logs and all the deaths we had last night are the same stuff we had 3 nights ago.
People getting hit by icewaves, dieing from lightning conduit's, getting killed by icelances, etc etc.
There was some progress tho, we did have a few longer try's, but we never got to the a 2nd 2nd phase without a death.

I know i got killed by an icewave once and the reason for this is me just trying to cut it to close.

There is still alot of room for improvement tho..

TeaLeaf

Editing of the video is now finished and rendering of the mp4 now started.  It should be complete and uploaded to Youtube by lunchtime, so look out for the link shortly!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)


Jesung

Quote from: hubbah;345974cant wait :)

You get to see my abysmal 19k DPS :P I love the fight I just can't seem to get the numbers on it :(