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Last Night

Started by BrotherTobious, December 15, 2014, 11:33:48 AM

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Tutonic

That is exactly the sort of mission I want to play Smilo, great work :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



OldBloke

Thanks, Smilo. Really appreciate you and the other map authors doing this.

I love the tough, house-to-house stylee too but my one request would be to try to balance the gameplay so that we have a chance of completing the mission in a, say, 90 minute window. It's a bit deflating having to call it when we're obviously progressing well but time restraints mean people leave.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

Aye, that's a good point. a series of small, sharp missions is excellent.

I too like the FIBUA stuff. Nitty gritty and not just who can snipe the furthest.

smilodon

It's the hardest thing to work out how long a map will take. Will ponder a solution :)
smilodon
Whatever's gone wrong it's not my fault.

Sparko

Quote from: smilodon;393440It's the hardest thing to work out how long a map will take. Will ponder a solution :)

It is the only thing you can't control when building a map and it all depends on how many are playing it too, along with "will it work on the server".

Sunday was much better as I was only annoyed twice. The first time was when Toby reiterated what we expected of people and the first response was Sulky explaining how quick his pc was to reboot :blink: (I did ask if he heard Toby after that but he seemed insulted....)

The second time was when sneaky wondered off, and when asked why, he said he was injured and had no med packs.........forgive me if I'm wrong but if your injured and have no med packs surely the best place to go would be in the area where all your comrades are, or not to have left that area as our leader had asked.  I've been getting increasingly frustrated over the recent weeks playing and thought I would leave it a few days to respond so I could cool off but have found that I cant.

Toby you know I will back you through anything and have the up most respect for you in  everything you do but these guys need a talking too, one of them of which is one of my admins so I'm happy to do any talking if needed ( just a civil Chat) I don't really believe sulky is crap at ARMA I think he knows exactly what he is doing and all he wants to do is destroy everything in as little time as possible and talk about how good he is at doing it whilst we all sit there and nod.

As for sneaky I agree that maybe he doesn't really know properly how to play the game and he will just wonder off regardless.

Sorry to put a downer on it but it's just how I feel when I'm playing but will back you Toby all the way in what ever is decided :)

Chaosphere

Hi all,

I have read through this thread, and just have 2 quick questions I would like to ask. I no doubt have more I would like to ask and say on the matter, but it will have to wait for a few days until my exams are over. Clearly this is a significant issue, and one that needs working on. That it has driven some from the game is, as you have all said, simply unacceptable, and not something I was really aware of until reading this thread.

Firstly, how are things progressing. Have we intervened beyond the public pleas for co-operation and teamwork? Have the individuals named been spoken to or warned privately? Would just like a status update really, so I can have a good ol' think before putting my thoughts down here.

And secondly, how have Tut and Pen found it coming back? Have things improved at all, or do you feel we are still stuck in a rut here?

I love this game, and it is undoubtedly at its most enjoyable when everyone is working together and doing 'what they are told'. I hope I can at least contribute to the effort of smoothing this issue out, I see no reason why with a bit of time and collaboration we can't get it sorted and have ARMA running like the tactical military sim it is meant to be.
All our Gods have abandoned us.

BrotherTobious

No words have been had as of yet, but we have had a couple of good nights so far, and by all reports coming back from people that it is better at them moment. I will have a word when I think it is nessacry but the 2 seem to be doing better atm.  I would perfer to have words when they have crossed the line to give them examples rather than just jumping in.

But yeah Pen Tut how you think it has been?
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Tutonic

It certainly seems to have tightened up - last night's session was a good one.

I'd like to add that I love the restricted loadout on the virtual ammobox. It's forcing people to stay close to one another instead of sitting on a hilltop and sniping away.

Please Smilo, whatever you do, do not give in to the whiners and add the shiny toys back in. An MG or two might be a nice addition as a support weapon, but that's all I would change.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Penfold

If you're going to amend the loadout options then can you please just add rangefinders. IMO they don't interfere with gameplay and are a legitimate tool. Your call.

As to last night, well it was a lot better I'm pleased to say. There was a marked difference in attitude picking people up and those culprits we all complain about were a lot better. All-in-all, pleasantly surprised. I hope it continues thus.

PS> welcome Ben and congratulations. You're as asset to this game as you are to the Community.

Tutonic

Good shout on the rangefinders - maybe limit them to 2? This is probably a discussion to take to the mission review forum :)
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



BrotherTobious

Nice work tut but no medal

Sent from my Nexus 5
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Tutonic

Quote from: BrotherTobious;393950Nice work tut but no medal

Sent from my Nexus 5

You have to keep the benchmark high Toby, can't be dishing them out to any old riff-raff that manages to revive somebody.

Had I managed the clearly impossible task of getting us back in action in the middle of that town last night, I would have been a candidate - alas, twas not to be.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Chaosphere

Thanks for the kind words Pen!

Glad to hear it has at least improved somewhat following what seems to have been gentle nudges in the right direction.

I also agree completely with the limited ammo boxes. It makes people play the roles we want them to play instead of playing Rambo. As we discovered last night, basic equipment (clothes, GPS, etc) would be a good addition just to ensure we all have the basic stuff ready to go. As for what weapons, well it worked very well with everyone having just the basic rifles. You could easily add a 'heavy' gun into the mix, and simply have the leader designate WHO they want carrying WHAT. I do this when it comes to anti-tank equipment, and I know some of you do the same, so I see no reason not to do this with anything like a sniper rifle or HMG.

If we just randomise who gets what week to week, it ensures eventually everyone should get a go at every sort of gun, so those that love the HMGs for example DO have a go with one in a manner that the leader controls. When I lead, I have a scrap of paper next to me where I write out who has what big weapon etc, very useful for when you need to remember where your anti-tank is, for example, and cuts down on any confusion.

So I see no problem with putting *some* bigger guns in the ammo boxes, with the caveat that we dish them out in very limited numbers to different players every week. Keeping note of who has what helps the leader make sure these players who may be more tempted to deviate from the mission stay close, as you can keep a better eye on them during the game.

Edit - Oh, but can we make sure the Nightstalker and other thermal scopes stay out please, they give way too much of an advantage to those that use them!
All our Gods have abandoned us.

smilodon

I'll add a couple of HMG's into the box and sniper rifles as well. I might add specific slots for the HMG role as I have done with the sniper's or do away with them altogether and add the weapons to teh box. Might be easier. I could also add maps gps and clothes in case someone tries to load a saved loadout again.....
smilodon
Whatever's gone wrong it's not my fault.

Penfold

and rangefinders :flirty: