ATLAS - Ark meets Sea of Thieves?

Started by Chaosphere, December 07, 2018, 05:52:31 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Armitage


sulky_uk

hey it pve..."the sirens call" is the name i think


I came into this world with nothing,
through careful management I\'ve got most of it left.

OldBloke

v18.73

- Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:

Limited to 1 carryable stack per person.
Stack size will remain at 10
You will not be able to store them in creature inventories, however, legacy ones will remain there.
They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
You will not be able to equip them into your hotbar, they must be placed from within the inventory.
There will be a restriction to how many can be put down at a time within a certain radius.
Reduced Explosive Barrel damage by approximately 20%
Reduced Explosive Barrel explosive radius by approximately 20%
- Diving Suit will make wild underwater creatures ignore you unless you attack them
- Alcohol will no longer spoil
- Cooking Recipes spoil time increased to 10 hours
- Spoiling time increase bonus on Preserving Bag has been increased
- Increased Grenade damage by approximately 50%
- Decreased crafting costs for Grenades by approximately 20%
- Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
- Diving Attachment now has the same health as the Dinghy Hangar
- Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
- Cannister shot range increased by approximately 20%
- Cannister shot damage increased by approximately 10%
- Spike shot explosion timer is now 30 seconds instead of 20 seconds
- Spike shot now reloads approximately 10% quicker
- Spike shot range increased by approximately 15%

v18.69

- Fixed some server startup crashes
- Widened the amount of networking info the server can send to clients
- Server optimisations

v18.65

- Fixed a bug related to server transitions

v18.6

- Crow's Nest peak will no longer block the camera.
- When it rains, cyclones now only have a 33% chance to occur (previously 100%), and will deal twice as much damage.
- Dolphins chance to jump has been reduced to 20%.
- Client-side option to hide the Gamepedia Wiki button in player inventory.
- Patched out some .ini changes which allowed people to remove certain visual effects granting them an unfair advantage in PvP
- On PvE specifically, Ship of the Damned should not attack anchored ships that have not fired upon them.
- Rare Resources are now available on PvE Commodity traders for a higher gold amount than regular resources.
- Fixed crew on puckle gun taking damage from fire aoe buffs.
- When gunports are closed they now reduce their specific snapped-cannon weight by 60% (previously 50%), open-ports are default cannon weight.
- Gunport crafting and repair costs are now the same as regular planks.
- Fixed an exploit which allowed players to place multiple claim flags at once.
- Large Cannons now do 30% less damage against Ship planks and Ship decks.

v18.58

- Added extra server-side protection to remote inventories to resolve an exploit

v18.57

- Company Claim Flags cannot be personally owned anymore.
- Server crash fixes

v18.55

- Client Side GPU Optimisations
- Explosive Barrel Weight now correctly displayed as 60
- Added a direct button to the ATLAS wiki when opening your inventory

v18.5

- Server optimisation for structures on boats
- Fixed a bug where picking up a higher quality structure within the pickup timeframe would result in the common structure, rather than the specific higher quality itself
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

v18.84

Weight
- Gold coins have had their weight reduced by 50%
- The weight of all items have been reduced by 30% globally (does not apply to structures that are placed on boats, only items in inventories)
- Weight Sails now provide 20% more weight
- Diving Suit now provides a buff which gives players a 50% extra base weight when diving underwater
- Water Barrel now has a base weight of 75. It can hold 6000 water (previously was 500). For every 1000 water, it will add 20 weight. This means the lightest it will be is 75, and the maximum weight will be 195.
- Players now start the game with 30% more personal weight and will gain an additional 40% per level (so base weight has increased from 250 -> 325 and bonus per level is up from 10 to 14)
- Tamed creatures now gain an additional 6% weight per level into weight rather than 4%

Creatures & Tames
- Elephants and Rhinos now provide a 25% weight reduction to their specialised resources
- Giraffe now receives an approximate 2x bonus when harvesting thatch and has a 25% weight reduction when carrying thatch
- Elephant base stamina increased to 390
- Rhino base stamina increased to 190
- Giraffe base stamina increased to 440
- Baby creatures will no longer take into account the temperature alterations from coldfront and heatwave
- Tamed creature resistance has been increased by 30% and damage increased by 20%
- Bear health has been reduced by 10%
- NPC Crew can now be renamed
- NPC Crew can no longer be placed on Bear and Horse Carts
- Company Tame Limits have been doubled
- The interval between paying crew gold has been increased by 40% (there is now more time before you have to pay them again)
- Ship of the Damned will no longer physically damage a team's structures and anchored boats unless they have been specifically damaged by that target. PvE servers only.

Structures and Items
- Puckle Damage has been increased to 100 base and is 50% more armour piercing
- Carbines reload time has been reduced by 10%
- Pistol reload time has been reduced by 33%
- Blunderbuss reload time has been reduced by 20%
- Blunderbuss damage to creatures has been increased by 50% to wild and by 20% to tamed.
- Stone Structure SAP crafting requirements changed to fibre.
- Wooden Structures resistance to explosive and siege damage types increased by 30%
- Stone Structures resistance to explosive and siege damage types increased by 45%
- Explosive Barrel change reverted until the redesign
- Reverting damage increase and crafting cost decrease to Grenades
- Oil Jar weight has increased to 10 and fires lit on top of oil have had their duration reduced by 50%
- Oil Jar has been made more difficult to craft
- Fully Anchored Boats now have a buff which provides a bonus 300% structure resistance

QOL
- Old Age no longer has a debuff
- Fountain of Youth is now available on all Golden Age Ruin servers (we'll be looking at redesigning how this works in the near future)
- Players can now purchase a respec soup at the Commodity Trader in Freeports
- Players now have approximately 20% more skill points per level

Bug fixes
- Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive.
- Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward.
- Mortars will no longer be able to shoot at players outside of render distance

v18.76

- Fixed a bug where fire AoE would not attach properly to moving boats.

v18.74

- Potential fix for some frequent server side crashes. We'll be monitoring with this build
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

v19.3

- Significantly improved server performance when unstasising structures (50%+).
- Fixed the bug where picking up stat'ed Structures would eliminate quantity of existing structures in your inventory.
- Fixed a case where server-side Spoiling Times were incorrect on preserving bins.
- Whale corpses now last 30 minutes
- Giraffe harvesting now yields 6x thatch

v19.21

- Doubled maximum server physx substeps to maintain more consistent ship movement at low server framerates.

v19.2

- 2x Harvesting, XP, Taming and Gold enabled on the Official Network until Monday 25th.
- Bookshelf added to organize your maps, blueprints, notes, and songs. You can learn it from the Esotery of Building skill.
- Signs/Canvases can now be placed on storage boxes and bookshelves to help indicate what they're used for.
- Note added to the game to leave each other messages. You can learn it from the Secrets of Building skill.
- Company UI now displays last online time for members
- Significant server optimizations (company network data is now replicated more efficiently to clients)
- Maximum ship level is now 52.

v18.97

- Fixed Melee damage application to Army of the Damned
- Fixed NPC crew disappearing for a fraction of a second when mounting on cannons
- Prevented climbing of the Kraken barrier wall
- Improved Cyclops movement to allow it to clamber over rocks better

v18.95

- Optimized server spatial octree, which should result in better server performance and reduced stalls.

v18.94

- Fixed an issue with NPC's not interacting when stationed.

v18.92

- Canvases are now free-paintable
- Improved the appearance of storm cyclones vfx

v18.9

- Fixed an issue with babies not eating from inventory/troughs when in stasis.
- Fixed a bug with Alpha creatures.

v18.89

- Fixed an issue with the unstasis/render distance on ships
- Optimized performance of various server subsystems.

v18.87

- Optimized performance of various server subsystems.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

Didn't fix an iceberg appearing right in front of me and sinking my brig though.

Cue Titanic jokes.

:sad:

OldBloke

Quote from: Penfold;436875Didn't fix an iceberg appearing right in front of me and sinking my brig though.

Cue Titanic jokes.

:sad:

Awww crap. Sorry to hear that, Pen :sad:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Penfold

NPs. Built a new Brig and currently sailing south to look for animals and to dive the wreck later. Did chew through the thatch reserves though. Think we need a giraffe now given its boost.

OldBloke

Quote from: Penfold;436880... Think we need a giraffe now given its boost.

Only if we tame it old-school stylee :norty:
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

v19.52

- Fixed multiple cases where inpulses would be stacked causing players or creatures to be launched into the distance.

v19.51

- Disabled the use of some client side console commands which could be used to gain an unfair advantage in PvP

v19.5

- Army of the Damned Soldiers and Crew melee attacks now properly hit.
- Fixed an issue with servers that could have stalled them out for significant periods of time (5+ seconds)
- Improved general server performance

v19.4

- Further optimized server performance
- Fixed issue where Buffs were not being added (drinks and such) if you were on a seating structure, or if you were encumbered.
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

OldBloke

v19.62

- New style Claim Flag with improved flag physics
- Improved mini map X icon for visibility
- Added chat tabs
- Reorganized claim flag notifications (requires updated server)

Next update will include ...

- 6x Rates - Harvesting, Taming, Experience, and Gold.

See here for more info ...

https://www.playatlas.com/index.php?/forums/forum/12-patch-notes/

Server wipe towards the end of March

https://www.playatlas.com/index.php?/forums/topic/51546-captains-log-22-march-milestone-official-server-wipe/&
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

sulky_uk

hopefully they will allow people to spawn at the same area they logged off in because it was a pain to find somewhere in the first place and also they need to 6x harvesting for a few days after wipe as its going to be a pain to get stuff built again


I came into this world with nothing,
through careful management I\'ve got most of it left.

Penfold

So, I guess the question is do we bail on it? Play official again or even go unofficial?

If we're going to go official then we'll need to be on the ball and get to a bit of land to make a settlement as soon as possible. Otherwise it'll just be a waste of time again.

sulky_uk

would we need to do server wipes on an unofficial?


I came into this world with nothing,
through careful management I\'ve got most of it left.

albert

So I accidentally avoided wasting a month of my life by having a busted gpu? Amazing all the effort that has gone into the game from other people so far for them to just wipe things.
Cheers, Bert